Rules: Poisoned Weapon
Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Categories: Configuration
Categories: Configuration, Faction: Drukhari
Selections: Warlord
Categories: HQ, Character, Faction: Aeldari, Faction: Drukhari, Infantry, Succubus, Faction: <Wych Cult>, Warlord
Rules: Blade Artists, Power From Pain
Abilities: Brides of Death (Aura), Lightning Dodge, No Escape, Unit: Succubus
Selections: Agoniser, Archite Glaive
Weapon: Agoniser, Archite Glaive
Abilities | Description | Ref |
---|---|---|
Brides of Death (Aura) | While a friendly <WYCH CULT> CORE unit is within 6" of this model, each time a model in that unit makes a melee attack, re-roll a wound roll of 1. | |
Lightning Dodge | This model has a 4+ invulnerable save. | |
No Escape | Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Succubus | 8" | 2+ | 2+ | 3 | 3 | 5 | 6 | 8 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Agoniser | Melee | Melee | User | -3 | 1 | Poisoned Weapon (4+) | |
Archite Glaive | Melee | Melee | +2 | -3 | 1 | - |
Categories: Troops, Faction: Aeldari, Faction: Drukhari, Infantry, Wyches, Faction: <Wych Cult>, Core
Rules: Blade Artists, Objective Secured, Power From Pain
Abilities: Dodge, No Escape
Selections: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Unit: Hekatrix, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Selections: 9x Hekatarii Blade, 9x Plasma Grenades, 9x Splinter Pistol
Unit: Wych, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Abilities | Description | Ref |
---|---|---|
Dodge | Models in this unit have a 6+ invulnerable save. Models in this unit have a 4+ invulnerabe save against melee attacks. | |
No Escape | Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Hekatrix | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | |
Wych | 8" | 3+ | 3+ | 3 | 3 | 1 | 3 | 7 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Hekatarii Blade | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | |
Splinter Pistol | 12" | Pistol 1 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Categories: Troops, Faction: Aeldari, Faction: Drukhari, Infantry, Wyches, Faction: <Wych Cult>, Core
Rules: Blade Artists, Objective Secured, Power From Pain
Abilities: Dodge, No Escape
Selections: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Unit: Hekatrix, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Selections: 19x Hekatarii Blade, 19x Plasma Grenades, 19x Splinter Pistol
Unit: Wych, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Abilities | Description | Ref |
---|---|---|
Dodge | Models in this unit have a 6+ invulnerable save. Models in this unit have a 4+ invulnerabe save against melee attacks. | |
No Escape | Each time an enemy unit (excluding TITANIC units) that is within Engagement Range of this unit is selected to Fall Back, roll off with your opponent, subtracting 1 from your opponent's roll for each model this unit contains equipped with a Shardnet and Impaler, if you win, that unit cannot Fall Back this turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Hekatrix | 8" | 3+ | 3+ | 3 | 3 | 1 | 4 | 8 | 6+ | |
Wych | 8" | 3+ | 3+ | 3 | 3 | 1 | 3 | 7 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Hekatarii Blade | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | |
Splinter Pistol | 12" | Pistol 1 | 2 | 0 | 1 | Poisoned Weapon (4+) |
Selections: Bladevanes, Dark Lance, Wych Cult
Categories: Dedicated Transport, Faction: Aeldari, Faction: Drukhari, Vehicle, Transport, Fly, Raider, Faction: <Wych Cult>
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: Raider 1 (6+ wounds remaining), Raider 2 (3-5 wounds remaining), Raider 3 (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance
Abilities | Description | Ref |
---|---|---|
Explodes | When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | |
Hovering | Distances are always measured to and from this model's hull. | |
Night Shield | This model has a 5+ invulnerable save against ranged weapons. | |
Open-topped | In your Shooting phase, models embarked on this model can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked models are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. |
Transport | Capacity | Ref |
---|---|---|
Raider | This model has a transport capacity of 11 DRUKHARI INFANTRY models. Each GROTESQUES model takes the space of two models. This model cannot transport SCOURGES or SKYBOARD models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Raider 1 (6+ wounds remaining) | 14" | 4+ | 3+ | 6 | 6 | 10 | 3 | 7 | 4+ | |
Raider 2 (3-5 wounds remaining) | 10" | 4+ | 4+ | 6 | 6 | N/A | D3 | 7 | 4+ | |
Raider 3 (1-2 wounds remaining) | 6" | 4+ | 5+ | 6 | 6 | N/A | 1 | 7 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bladevanes | Melee | Melee | +1 | -1 | 1 | - | |
Dark Lance | 36" | Heavy 1 | 8 | -4 | D3+3 | - |
Poisoned Weapon: Many Drukhari weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads 'Poisoned Weapon' and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unti (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful. (Codex: Drukhari)
Blade Artists: Each time a model in this unit makes an attack with a melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. (Codex: Drukhari)
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
Power From Pain:
Battle Round 1+ - Inured to Suffering: Models in this unit have a 6+ invulnerable save.
Battle Round 2+ - Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced.
Battle Round 3+ - Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack's hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
Battle Round 4+ - Mantle of Agony: Models in this unit have a 5+ invulnerable save.
Battle Round 5+ - Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.
(Codex: Drukhari)
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