Selections: Arcane Bolt, Haze Staff, Mystic Shield, Shadow-cloaked Claws
Categories: CHAOS, MORTAL, SLAANESH, HEDONITE, HERO, Leader, WIZARD, SHARDSPEAKER, 9 or less wounds Leader
Spell: Arcane Bolt, Mystic Shield, Reflection Eternal, Unit: Shardspeaker of Slaanesh, Unit Abilities: Mist Lurkers, Twisted Mirror, Weapon: Haze Staff, Shadow-cloaked Claws
Spell | Casting Value | Range | Description | Ref |
---|---|---|---|---|
Arcane Bolt | 5 | 12" | If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1. | |
Mystic Shield | 5 | 12" | If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase. | |
Reflection Eternal | 6 | If successfully cast, pick 1 enemy unit within 12" of the caster that is visible to them. Subtract 1 from wound rolls for attacks made by that unit in the following combat phase. |
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Shardspeaker of Slaanesh | 6" | 5 | 7 | 5+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Mist Lurkers | If this unit successfully casts a spell that is not unbound, until your next hero phase, you can add 1 to save rolls for attacks that target this unit and it can attack using the Shadow-cloaked Claws melee weapon when it fights. | |
Twisted Mirror | Once per turn in your shooting phase, you can pick 1 enemy unit within 9" of this model and roll a dice. On a 3+, add 1 to wound rolls for attacks that target that unit in the following combat phase. The same unit cannot be affected by this ability more than once per turn. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Haze Staff | Melee | 1" | 2 | 4+ | 3+ | - | D3 | |
Shadow-cloaked Claws | Melee | 2" | 4 | 3+ | 3+ | -2 | 1 |
Selections: Ravaging Claws
Categories: CHAOS, DAEMON, DAEMONETTE, HERO, SLAANESH, HEDONITE, WIZARD, HERALD OF SLAANESH, Leader, 9 or less wounds Leader
Magic: Magic, Spell: Acquiescence, Unit: Viceleader, Unit Abilities: Lightning Reflexes, Lithe and Swift, Weapon: Ravaging Claws
Magic | Cast/Unbind | Spells Known | Ref |
---|---|---|---|
Magic | 1/1 | Arcane Bolt, Mystic Shield, Acquiescence |
Spell | Casting Value | Range | Description | Ref |
---|---|---|---|---|
Acquiescence | 5 | Pick 1 enemy unit within 18" of the caster that is visible to them. You can re-roll hit rolls of 1 for attacks that target that unit until your next hero phase. |
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Viceleader | 6" | 5 | 10 | 5+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Lightning Reflexes | Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+, that wound or mortal wound is negated. | |
Lithe and Swift | This unit can run and still charge later in the same turn. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Ravaging Claws | Melee | 1" | 6 | 3+ | 4+ | -1 | 1 |
Selections: 10 Daemonettes [140pts], Piercing Claws
Categories: CHAOS, DAEMON, DAEMONETTE, SLAANESH, Battleline, HEDONITE
Unit: Daemonettes of Slaanesh, Unit Abilities: Alluress, Icon and Standard Bearers, Lithe and Swift, Weapon: Piercing Claws
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Daemonettes of Slaanesh | 6" | 1 | 10 | 5+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Alluress | The leader of this unit is the Alluress. Add 1 to the Attacks characteristic of an Alluress' Piercing Claws. | |
Icon and Standard Bearers | 1 in every 5 models in this unit can either be a Daemonette Banner Bearer or Daemonette Icon Bearer. | |
Lithe and Swift | This unit can run and still charge later in the same turn. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Piercing Claws | Melee | 1" | 2 | 4+ | 4+ | -1 | 1 |
Selections: 10 Daemonettes [140pts], Piercing Claws
Categories: CHAOS, DAEMON, DAEMONETTE, SLAANESH, Battleline, HEDONITE
Unit: Daemonettes of Slaanesh, Unit Abilities: Alluress, Icon and Standard Bearers, Lithe and Swift, Weapon: Piercing Claws
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Daemonettes of Slaanesh | 6" | 1 | 10 | 5+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Alluress | The leader of this unit is the Alluress. Add 1 to the Attacks characteristic of an Alluress' Piercing Claws. | |
Icon and Standard Bearers | 1 in every 5 models in this unit can either be a Daemonette Banner Bearer or Daemonette Icon Bearer. | |
Lithe and Swift | This unit can run and still charge later in the same turn. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Piercing Claws | Melee | 1" | 2 | 4+ | 4+ | -1 | 1 |
Categories: Allegiance
Selections: Invaders Host
Battalion Organisation: Invaders Host, Battle Trait: Escalating Havoc, Euphoric Killers, Feast of Depravities, Figureheads of the Dark Prince, Locus of Diversion, Total Acquiescence, Depravity Point Table: (01) 1 Keeper of Secrets, (02) 30 Daemonettes, (03) 3 Seeker Chariots, (04) 20 Daemonettes, (05) 1 Contorted Epitome, (06) 1 Bladebringer, Herald on Exalted Chariot, (07) 3 Fiends, (08) 1 Bladebringer, Herald on Hellflayer, (09) 1 Exalted Chariot, (10) 1 Infernal Enrapturess, Herald of Slaanesh, (11) 1 Bladebringer, Herald on Seeker Chariot, (12) 1 Hellflayer, (13) 1 Viceleader, Herald of Slaanesh, (14) 1 Seeker Chariot, (15) 5 Seekers, (16) 10 Daemonettes
Battalion Organisation | Required | Ref |
---|---|---|
Invaders Host | Hedonite Hosts in your army must contain 2-4 Epicurean Revellers battalions instead of 1-3, and 0-2 Seeker Cavalcade battalions instead of 1-3. |
Battle Trait | Battle Trait Details | Ref |
---|---|---|
Escalating Havoc | At the end of your battleshock phase, you receive 1 depravity point if any of your generals are wholly withiin enemy territory. If 3 of your generals are wholly within enemy territory at the end of your battleshock phase, you receive D3 depravity points instead of 1. | |
Euphoric Killers | If the unmodified hit roll for an attack made with a melee weapon by a HEDONITE model is 6, that attack inflicts 2 hits on the target instead of 1. Make a wound and save roll for each hit. If the attacking model’s unit has 20 or more models, its attacks inflict 3 hits on an unmodified hit roll of 6 instead. | |
Feast of Depravities | You can summon SLAANESH DAEMON units to the battlefield if you collect enough depravity points (DPs). At the end of the battleshock phase, you receive 1 depraity point for each unit on the battlefield that had a wound or mortal wound that was not negated allocated to it in that turn, or has fewer models than it had at the start of that turn. If you have any depravity points at th end of your movement phase, you can summon 1 unit from the list below to the battlefield and add it to your army. Each unit you summon costs a number of depravity points as shown on the list, and you can only summon a unit if you have enough depravity points to do so. Summoned units must be set up wholly within 12" of a friendly SLAANESH HERO and more than 9" from any enemy units. |
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Figureheads of the Dark Prince | Your army can have up to 3 generals instead of 1. Only 1 of the generals can have a command trait, but all 3 are considered to be a general for the purposes of using command abilities. However, none of your generals can use a command trait or command ability while they are within 12" of any of your other generals. In addition, each time 1 of your generals is slain for the first time, you receive 1 command point. You receive the command point for having a general on the battlefield at the start of the hero phase if 1 or more of these generals are on the battlefield (you still only receive 1 command point if you have 2 or more generals on the battlefield). You receive the +2 modifier to the Heroic Leadership heroic action only if all of the generals have been slain. |
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Locus of Diversion | At the end of the charge phase, each friendly HEDONITE DAEMON HERO that is within 1" of an enemy unit can create a locus of diversion. If they do so, pick 1 enemy unit that is within 1" of that HERO and roll a dice, adding 1 if that HERO is a GREATER DAEMON. On a 4+, that unit cannot make a pile-in move before it attacks in the same combat phase. You cannot pick the same unit as the target for this ability more than once in the same phase (whether the roll is successful or not). | |
Total Acquiescence | Any number of SLAANESH WIZARDS in a Hedonites of Slaanesh army that have the Acquiescence spell on their warscroll can use it in the same turn, but the same WIZARD cannot attempt to cast it more than once per turn. |
Depravity Point Table | Cost | Ref |
---|---|---|
(01) 1 Keeper of Secrets | 12 | |
(02) 30 Daemonettes | 12 | |
(03) 3 Seeker Chariots | 10 | |
(04) 20 Daemonettes | 10 | |
(05) 1 Contorted Epitome | 9 | |
(06) 1 Bladebringer, Herald on Exalted Chariot | 9 | |
(07) 3 Fiends | 8 | |
(08) 1 Bladebringer, Herald on Hellflayer | 8 | |
(09) 1 Exalted Chariot | 7 | |
(10) 1 Infernal Enrapturess, Herald of Slaanesh | 7 | |
(11) 1 Bladebringer, Herald on Seeker Chariot | 7 | |
(12) 1 Hellflayer | 7 | |
(13) 1 Viceleader, Herald of Slaanesh | 6 | |
(14) 1 Seeker Chariot | 6 | |
(15) 5 Seekers | 6 | |
(16) 10 Daemonettes | 6 |
Selections: No Points or Battlerole Validation (Open)
Categories: Game Options
Categories: Game Options
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