Rules: Dynastic Agents and Star Gods, The Royal Court
Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Categories: Configuration
Selections: Dynasty: <Custom>
Categories: Configuration
Selections: Relic Gauss Blaster, Warlord, Warlord Trait (BRB): Inspiring Leader (Aura)
Categories: Character, Faction: <Dynasty>, Faction: Necrons, Infantry, Royal Warden, HQ, Warlord
Rules: Command Protocols, Living Metal
Abilities: Adaptive Strategy, Relentless March (Aura), Unit: Royal Warden, Warlord Trait: Inspiring Leader (Aura), Weapon: Relic Gauss Blaster
Abilities | Description | Ref |
---|---|---|
Adaptive Strategy | In your Command phase, you can select one friendly <DYNASTY> CORE unit within 9" of this model. Until the end of the turn, that unit is eligible to shoot and declare a charge with in a turn in which they Fell Back. | Codex: Necrons p86 |
Relentless March (Aura) | While a friendly <DYNASTY> CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. | Codex: Necrons p86 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Royal Warden | 6" | 3+ | 3+ | 5 | 5 | 4 | 3 | 10 | 3+ | Codex: Necrons p86 |
Warlord Trait | Description | Ref |
---|---|---|
Inspiring Leader (Aura) | Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. | Warhammer 40,000 Core Book p238 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Relic Gauss Blaster | 30" | Rapid Fire 2 | 5 | -2 | 2 | - | Codex: Necrons p112 |
Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Core, Necron Warriors, Troops
Rules: Command Protocols, Objective Secured, Reanimation Protocols
Abilities: Their Number Is Legion
Selections: 10x Gauss Flayer
Unit: Necron Warrior, Weapon: Gauss Flayer
Abilities | Description | Ref |
---|---|---|
Their Number Is Legion | Re-roll Reanimation Protocol rolls of 1 made for this unit. | Codex: Necrons p92 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Necron Warrior | 5" | 3+ | 3+ | 4 | 4 | 1 | 1 | 10 | 4+ | Codex: Necrons p92 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Gauss Flayer | 24" | Rapid Fire 1 | 4 | -1 | 1 | - | Codex: Necrons p112 |
Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Core, Necron Warriors, Troops
Rules: Command Protocols, Objective Secured, Reanimation Protocols
Abilities: Their Number Is Legion
Selections: 10x Gauss Flayer
Unit: Necron Warrior, Weapon: Gauss Flayer
Abilities | Description | Ref |
---|---|---|
Their Number Is Legion | Re-roll Reanimation Protocol rolls of 1 made for this unit. | Codex: Necrons p92 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Necron Warrior | 5" | 3+ | 3+ | 4 | 4 | 1 | 1 | 10 | 4+ | Codex: Necrons p92 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Gauss Flayer | 24" | Rapid Fire 1 | 4 | -1 | 1 | - | Codex: Necrons p112 |
Selections: Monomolecular Proboscis
Categories: Canoptek Plasmacyte, Beast, Fly, Faction: Necrons, Faction: Canoptek, Faction: <Dynasty>, Elites
Rules: Command Protocols, Dimensional Translocation
Abilities: Evasion Protocol, Infused Madness, Recall Protocol, Viral Construct, Unit: Canoptek Plasmacyte, Weapon: Monomolecular Proboscis
Abilities | Description | Ref |
---|---|---|
Evasion Protocol | While this model is within 3" of a friendly <DYNASTY> DESTROYER CULT unit, enemy models cannot target this model with ranged weapons unless it is the closest eligible target. In addition, this unit cannot perform actions. | Codex: Necrons p96 |
Infused Madness | Once per turn, at the start of either your Charge phase or the Fight phase, you can select one friendly <DYNASTY> DESTROYER CULT unit within 3" of this model. If you do, roll one D6: on a 1, one model in that unit is destroyed. Regardless of the result, until the end of the turn, add 1 to the Strength and Attacks characteristics of models in that unit. Each unit can only be selected for this ability once per turn. | Codex: Necrons p96 |
Recall Protocol | In the Unit Coherency Checks step of the Morale phase, if this model is not within 6" of any friendly <DYNASTY> DESTROYER CULT units, this model is destroyed. | Codex: Necrons p96 |
Viral Construct | If your army is Battle-forged, then for each <DYNASTY> DESTROYER CULT unit included in a Detachment, one <DYNASTY> CANOPTEK PLASMACYTE unit can be included in that Detachment without taking up a Battlefield Role slot. You cannot include more <DYNASTY> CANOPTEK PLASMACYTE units in a Detachment than there are <DYNASTY> DESTROYER CULT units in that Detachment. | Codex: Necrons p96 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Canoptek Plasmacyte | 8" | 4+ | 4+ | 4 | 5 | 1 | 1 | 10 | 4+ | Codex: Necrons p96 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Monomolecular Proboscis | Melee | Melee | User | -1 | 1 | - | Codex: Necrons p114 |
Categories: Faction: <Dynasty>, Faction: Necrons, Faction: Destroyer Cult, Infantry, Skorpekh Destroyers, Elites
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Hardwired for Destruction
Selections: Hyperphase Reap-Blade
Unit: Skorpekh Destroyer, Weapon: Hyperphase Reap-Blade
Selections: 2x Hyperphase Threshers
Unit: Skorpekh Destroyer, Weapon: Hyperphase Threshers
Abilities | Description | Ref |
---|---|---|
Hardwired for Destruction | Each time this model makes an attack, re-roll a hit roll of 1. | Codex: Necrons p86 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Skorpekh Destroyer | 8" | 3+ | 3+ | 5 | 5 | 3 | 3 | 10 | 3+ | Codex: Necrons p96 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Hyperphase Reap-Blade | Melee | Melee | +2 | -4 | 3 | - | Codex: Necrons p114 |
Hyperphase Threshers | Melee | Melee | User | -3 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. | Codex: Necrons p114 |
Categories: Canoptek Scarab Swarms, Faction: Canoptek, Faction: <Dynasty>, Faction: Necrons, Fly, Swarm, Fast Attack
Rules: Command Protocols, Living Metal, Reanimation Protocols
Selections: 3x Feeder Mandibles
Unit: Canoptek Scarab Swarm, Weapon: Feeder Mandibles
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Canoptek Scarab Swarm | 10" | 4+ | - | 3 | 3 | 4 | 4 | 10 | 6+ | Codex: Necrons p101 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Feeder Mandibles | Melee | Melee | User | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. | Codex: Necrons p114 |
Dynastic Agents and Star Gods: DYNASTIC AGENT and C'TAN SHARD units can be included in a NECRONS detachment without preventing other units in that Detachment from gaining a Dynastic Code. DYNASTIC AGENT and C'TAN SHARD units never gain a Dynastic Code. You can include a maximum of one C'TAN SHARD model in each NECRONS Detachment in your army. (Codex: Necrons p51)
The Royal Court: When mustering your army, if it contains THE SILENT KING model, that model must be selected as your WARLORD. Otherwise, if your army contains a PHAERON model, that model must be selected as your WARLORD. Otherwise, if your army caontains an OVERLORD model, that model must be selected as your WARLORD. Otherwise, if your army contains a LORD model, that model must be selected as your WARLORD. If your army contains none of the listed models, select your WARLORD as normal. (Codex: Necrons p51)
Command Protocols:
If every unit from your army (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units) is from the same dynasty, and you select a NOBLE model to be your WARLORD, this unit is eligible to benefit from this ability and the following rules apply.
After both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the command protocols to each of the first five battle rounds, and note this down secretly on your army roster.
At the start of each battle round, if any NOBLE units from your army are on the battlefield, the command protocol that you assigned to that battle round becomes active for your army until the end of that battle round. Each command protocol is made up of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its directives. Until the assigned command protocol stops being active, while a unit that is eligible to benefit from this ability is within 6" of a friendly NECRONS CHARACTER model (excluding C'TAN SHARD models), that unit benefits from the selected directive.
If the battle lasts for more than five battle rounds, then until the end of the battle, whichever command protocol was active in the fifth battle round remains active.
(Codex: Necrons p81)
Dimensional Translocation: During deployment, you can set up this unit in a hyperspace dimension instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. (Codex: Necrons p80)
Living Metal: At the start of your Command phase, each model in this unit regains 1 lost wound. (Codex: Necrons p80)
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
Reanimation Protocols:
Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.
Each time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1.
If the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling models, select one of those models to be Reanimated. A Reanimated model:
-Is added back to its unit with its full wounds remaining.
-Can only set up within Engagement Range of enemy units that are already within Engagement Range of the Reanimated model's unit.
-Cannot, if it is your Charge phase, be set up closer to any enemy units that are targets of a charge declared by its unit this phase.
-No longer counts as having been destroyed for the purposes of Morale tests this turn.
You then reduce the number of dice in that pool by a number equal to the Wounds characteristic of the Reanimated model and repeat this process until either there are no more reassembling models, or the number of dice remaining in the pool is less than the Wounds characteristic of any of the reassembling models. Any models that did not Reanimate fail to reassemble, and any dice remaining in the pool are discarded.
(Codex: Necrons p80)
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