Rules: Dynastic Agents and Star Gods, The Royal Court
Selections: 2. Incursion (51-100 Total PL / 501-1000 Points) [6CP]
Categories: Configuration
Categories: Configuration
Selections: Dynasty: <Custom>
Categories: Configuration
Selections: Staff of Light, Warlord, Warlord Trait (BRB): Inspiring Leader (Aura)
Categories: Character, Faction: <Dynasty>, Faction: Necrons, Infantry, Overlord, Noble, HQ, Warlord
Rules: Command Protocols, Living Metal
Abilities: My Will Be Done, Phase Shifter, Relentless March (Aura), Unit: Overlord, Warlord Trait: Inspiring Leader (Aura), Weapon: Staff of Light (Melee), Staff of Light (Shooting)
Abilities | Description | Ref |
---|---|---|
My Will Be Done | In your Command phase, you can select one friendly <DYNASTY> CORE unit within 9" of this unit. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. | Codex: Necrons p88 |
Phase Shifter | This model has a 4+ invulnerable Save. | Codex: Necrons p82 |
Relentless March (Aura) | While a friendly <DYNASTY> CORE unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. | Codex: Necrons p86 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Overlord | 6" | 2+ | 2+ | 5 | 5 | 5 | 4 | 10 | 3+ | Codex: Necrons p89 |
Warlord Trait | Description | Ref |
---|---|---|
Inspiring Leader (Aura) | Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. | Warhammer 40,000 Core Book p238 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Staff of Light (Melee) | Melee | Melee | User | -2 | 1 | - | Codex: Necrons p115 |
Staff of Light (Shooting) | 18" | Assault 3 | 5 | -2 | 1 | - | Codex: Necrons p113 |
Selections: Gauss Blaster, 5x Immortal [85pts]
Categories: Faction: <Dynasty>, Faction: Necrons, Immortals, Infantry, Core, Troops
Rules: Command Protocols, Objective Secured, Reanimation Protocols
Unit: Immortal, Weapon: Gauss Blaster
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Immortal | 5" | 3+ | 3+ | 4 | 5 | 1 | 2 | 10 | 3+ | Codex: Necrons p92 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Gauss Blaster | 30" | Rapid Fire 1 | 5 | -2 | 1 | - | Codex: Necrons p112 |
Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Core, Necron Warriors, Troops
Rules: Command Protocols, Objective Secured, Reanimation Protocols
Abilities: Their Number Is Legion
Selections: 10x Gauss Flayer
Unit: Necron Warrior, Weapon: Gauss Flayer
Abilities | Description | Ref |
---|---|---|
Their Number Is Legion | Re-roll Reanimation Protocol rolls of 1 made for this unit. | Codex: Necrons p92 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Necron Warrior | 5" | 3+ | 3+ | 4 | 4 | 1 | 1 | 10 | 4+ | Codex: Necrons p92 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Gauss Flayer | 24" | Rapid Fire 1 | 4 | -1 | 1 | - | Codex: Necrons p112 |
Categories: Faction: <Dynasty>, Faction: Necrons, Infantry, Core, Necron Warriors, Troops
Rules: Command Protocols, Objective Secured, Reanimation Protocols
Abilities: Their Number Is Legion
Selections: 10x Gauss Flayer
Unit: Necron Warrior, Weapon: Gauss Flayer
Abilities | Description | Ref |
---|---|---|
Their Number Is Legion | Re-roll Reanimation Protocol rolls of 1 made for this unit. | Codex: Necrons p92 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Necron Warrior | 5" | 3+ | 3+ | 4 | 4 | 1 | 1 | 10 | 4+ | Codex: Necrons p92 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Gauss Flayer | 24" | Rapid Fire 1 | 4 | -1 | 1 | - | Codex: Necrons p112 |
Categories: Deathmarks, Faction: <Dynasty>, Faction: Necrons, Infantry, Core, Hyperspace Hunter, Elites
Rules: Command Protocols, Dimensional Translocation, Reanimation Protocols
Selections: 5x Synaptic Disintegrator
Unit: Deathmark, Weapon: Synaptic Disintegrator
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Deathmark | 5" | 3+ | 2+ | 4 | 5 | 1 | 1 | 10 | 3+ | Codex: Necrons p94 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Synaptic Disintegrator | 36" | Heavy 1 | 5 | -2 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | Codex: Necrons p113 |
Categories: Faction: <Dynasty>, Faction: Necrons, Faction: Destroyer Cult, Infantry, Skorpekh Destroyers, Elites
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Hardwired for Destruction
Selections: Hyperphase Reap-Blade
Unit: Skorpekh Destroyer, Weapon: Hyperphase Reap-Blade
Selections: 2x Hyperphase Threshers
Unit: Skorpekh Destroyer, Weapon: Hyperphase Threshers
Abilities | Description | Ref |
---|---|---|
Hardwired for Destruction | Each time this model makes an attack, re-roll a hit roll of 1. | Codex: Necrons p86 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Skorpekh Destroyer | 8" | 3+ | 3+ | 5 | 5 | 3 | 3 | 10 | 3+ | Codex: Necrons p96 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Hyperphase Reap-Blade | Melee | Melee | +2 | -4 | 3 | - | Codex: Necrons p114 |
Hyperphase Threshers | Melee | Melee | User | -3 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. | Codex: Necrons p114 |
Categories: Canoptek Scarab Swarms, Faction: Canoptek, Faction: <Dynasty>, Faction: Necrons, Fly, Swarm, Fast Attack
Rules: Command Protocols, Living Metal, Reanimation Protocols
Selections: 6x Feeder Mandibles
Unit: Canoptek Scarab Swarm, Weapon: Feeder Mandibles
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Canoptek Scarab Swarm | 10" | 4+ | - | 3 | 3 | 4 | 4 | 10 | 6+ | Codex: Necrons p101 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Feeder Mandibles | Melee | Melee | User | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. | Codex: Necrons p114 |
Categories: Biker, Faction: <Dynasty>, Faction: Necrons, Fly, Tomb Blades, Core, Fast Attack
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Evasion Engrams
Selections: Particle Beamer
Unit: Tomb Blade, Weapon: Particle Beamer
Selections: Particle Beamer
Unit: Tomb Blade, Weapon: Particle Beamer
Selections: Particle Beamer
Unit: Tomb Blade, Weapon: Particle Beamer
Abilities | Description | Ref |
---|---|---|
Evasion Engrams | Each time a ranged attack is made against this unit, subtract 1 from that attack's hit roll. | Codex: Necrons p102 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tomb Blade | 14" | 3+ | 3+ | 4 | 5 | 2 | 1 | 10 | 4+ | Codex: Necrons p102 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Particle Beamer | 18" | Assault 6 | 5 | 0 | 1 | - | Codex: Necrons p112 |
Selections: Doomsday Blaster, Twin Gauss Flayer
Categories: Faction: <Dynasty>, Faction: Necrons, Faction: Canoptek, Monster, Canoptek Doomstalker, Heavy Support
Rules: Command Protocols, Living Metal
Abilities: Containment Field, Sentinel Construct, Explosion: Explodes (5/6/D3), Unit: Canoptek Doomstalker [1] (7+ Wounds Remaining), Canoptek Doomstalker [2] (4-6 Wounds Remaining), Canoptek Doomstalker [3] (1-3 Wounds Remaining), Weapon: Doomsday Blaster (High Power), Doomsday Blaster (Low Power), Twin Gauss Flayer
Abilities | Description | Ref |
---|---|---|
Containment Field | This model has a 4+ invulnerable save. | Codex: Necrons p106 |
Sentinel Construct | Each time an enemy unit declares a charge against a friendly <DYNASTY> or DYNASTIC AGENT unit within 6" of this model, unless this model is within Engagement Range of any enemy models, this model can fire Overwatch at the charging unit as if it were also a target of that charge (this is in addition to any other units that are firing Overwatch). Each time this model fires Overwatch, it makes attacks with its doomsday blaster using the high power profile. | Codex: Necrons p106 |
Explosion | Dice Roll | Distance | Mortal Wounds | Ref |
---|---|---|---|---|
Explodes (5/6/D3) | 5+ | 6" | D3 | Codex: Necrons p106 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Canoptek Doomstalker [1] (7+ Wounds Remaining) | 10" | 4+ | 4+ | 6 | 6 | 12 | 3 | 10 | 3+ | Codex: Necrons p106 |
Canoptek Doomstalker [2] (4-6 Wounds Remaining) | 8" | 5+ | 4+ | 6 | 6 | 12 | 2 | 10 | 3+ | Codex: Necrons p106 |
Canoptek Doomstalker [3] (1-3 Wounds Remaining) | 6" | 6+ | 4+ | 6 | 6 | 12 | 1 | 10 | 3+ | Codex: Necrons p106 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Doomsday Blaster (High Power) | 48" | Heavy D6 | 10 | -5 | D6 | Blast. The bearer can only make attacks with this profile if it Remained Stationary during its previous Movement phase. | Codex: Necrons p112 |
Doomsday Blaster (Low Power) | 24" | Heavy D6 | 8 | -2 | D3 | Blast | Codex: Necrons p112 |
Twin Gauss Flayer | 24" | Rapid Fire 2 | 4 | -1 | 1 | - | Codex: Necrons p113 |
Categories: Lokhust Destroyers, Faction: <Dynasty>, Faction: Necrons, Fly, Infantry, Faction: Destroyer Cult, Heavy Support
Rules: Command Protocols, Living Metal, Reanimation Protocols
Abilities: Hardwired for Destruction, Repulsor Platform
Selections: Gauss Cannon
Unit: Lokhust Destroyer, Weapon: Gauss Cannon
Abilities | Description | Ref |
---|---|---|
Hardwired for Destruction | Each time this model makes an attack, re-roll a hit roll of 1. | Codex: Necrons p86 |
Repulsor Platform | Models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. | Codex: Necrons p105 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Lokhust Destroyer | 8" | 3+ | 3+ | 4 | 5 | 3 | 2 | 10 | 3+ | Codex: Necrons p105 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Gauss Cannon | 24" | Heavy 3 | 6 | -3 | D3 | - | Codex: Necrons p112 |
Dynastic Agents and Star Gods: DYNASTIC AGENT and C'TAN SHARD units can be included in a NECRONS detachment without preventing other units in that Detachment from gaining a Dynastic Code. DYNASTIC AGENT and C'TAN SHARD units never gain a Dynastic Code. You can include a maximum of one C'TAN SHARD model in each NECRONS Detachment in your army. (Codex: Necrons p51)
The Royal Court: When mustering your army, if it contains THE SILENT KING model, that model must be selected as your WARLORD. Otherwise, if your army contains a PHAERON model, that model must be selected as your WARLORD. Otherwise, if your army caontains an OVERLORD model, that model must be selected as your WARLORD. Otherwise, if your army contains a LORD model, that model must be selected as your WARLORD. If your army contains none of the listed models, select your WARLORD as normal. (Codex: Necrons p51)
Command Protocols:
If every unit from your army (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units) is from the same dynasty, and you select a NOBLE model to be your WARLORD, this unit is eligible to benefit from this ability and the following rules apply.
After both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the command protocols to each of the first five battle rounds, and note this down secretly on your army roster.
At the start of each battle round, if any NOBLE units from your army are on the battlefield, the command protocol that you assigned to that battle round becomes active for your army until the end of that battle round. Each command protocol is made up of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its directives. Until the assigned command protocol stops being active, while a unit that is eligible to benefit from this ability is within 6" of a friendly NECRONS CHARACTER model (excluding C'TAN SHARD models), that unit benefits from the selected directive.
If the battle lasts for more than five battle rounds, then until the end of the battle, whichever command protocol was active in the fifth battle round remains active.
(Codex: Necrons p81)
Dimensional Translocation: During deployment, you can set up this unit in a hyperspace dimension instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. (Codex: Necrons p80)
Living Metal: At the start of your Command phase, each model in this unit regains 1 lost wound. (Codex: Necrons p80)
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal. (Warhammer 40,000 Core Book p237)
Reanimation Protocols:
Each time an enemy unit shoots or fights, after it makes its attacks, if any models in this unit were destroyed as a result of those attacks but this unit was not destroyed, this unit's reanimation protocols are enacted and those destroyed models begin to reassemble.
Each time a unit's reanimation protocols are enacted, make Reanimation Protocol rolls for that unit by rolling a number of D6 equal to the combined Wounds characteristics of all the reassembling models. Each Reanimation Protocol roll of 5+ is put into a pool. A Reanimation Protocol roll can never be modified by more than -1 or +1.
If the number of dice in that pool is greater than or equal to the Wounds characteristic of any of the reassembling models, select one of those models to be Reanimated. A Reanimated model:
-Is added back to its unit with its full wounds remaining.
-Can only set up within Engagement Range of enemy units that are already within Engagement Range of the Reanimated model's unit.
-Cannot, if it is your Charge phase, be set up closer to any enemy units that are targets of a charge declared by its unit this phase.
-No longer counts as having been destroyed for the purposes of Morale tests this turn.
You then reduce the number of dice in that pool by a number equal to the Wounds characteristic of the Reanimated model and repeat this process until either there are no more reassembling models, or the number of dice remaining in the pool is less than the Wounds characteristic of any of the reassembling models. Any models that did not Reanimate fail to reassemble, and any dice remaining in the pool are discarded.
(Codex: Necrons p80)
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