Selections: Hooves and Teeth, Tomb Lance
Categories: DEATH, DEATHRATTLE, HERO, WIGHT KING, Leader, SOULBLIGHT GRAVELORDS, WIGHT KING ON SKELETAL STEED, 9 or less wounds Leader
Command Abilities: Lord of Bones, Unit: Wight King on Skeletal Steed, Unit Abilities: Deathly Charge, Weapon: Hooves and Teeth, Tomb Lance
Command Abilities | Command Ability Details | Ref |
---|---|---|
Lord of Bones | You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly DEATHRATTLE unit wholly within 12" of this model. Until the end of that phase, you can re-roll hit rolls of 1 for attacks made with melee weapons by that unit. |
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Wight King on Skeletal Steed | 12" | 7 | 10 | 3+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Deathly Charge | After this model makes a charge move, you can pick 1 enemy unit within 1" of this model and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Hooves and Teeth | Melee | 1" | 2 | 4+ | 4+ | - | 1 | |
Tomb Lance | Melee | 2" | 3 | 3+ | 3+ | -1 | D3 |
Selections: 10 Deathrattle Skeletons [85pts], Ancient Blade or Spear, Ancient Blade or Spear
Categories: DEATH, DEATHRATTLE, SUMMONABLE, Battleline, SOULBLIGHT GRAVELORDS, DEATHRATTLE SKELETONS
Unit: Deathrattle Skeletons, Unit Abilities: Champion, Skeletal Legion, Weapon: Ancient Blade or Spear
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Deathrattle Skeletons | 4" | 1 | 10 | 5+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Champion | 1 model in this unit can be a Skeleton Champion. A Skeleton Champion can replace their Ancient Blade or Spear with a Champion’s Mace or Halberd. | |
Skeletal Legion | When you pick this unit to fight, roll a dice for each model in this unit that was slain in that phase. On a 4+, you can return that model to this unit. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Ancient Blade or Spear | Melee | 1" | 1 | 3+ | 4+ | - | 1 |
Selections: 5 Black Knights [120pts], Barrow Lance, Hooves and Teeth
Categories: DEATH, DEATHRATTLE, SUMMONABLE, BLACK KNIGHTS, Other, SOULBLIGHT GRAVELORDS
Unit: Black Knights, Unit Abilities: Deathly Charge, Hell Knight, Weapon: Barrow Lance, Hooves and Teeth
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Black Knights | 12" | 2 | 10 | 5+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Deathly Charge | After this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds. | |
Hell Knight | 1 model in this unit can be a Hellknight. Add 1 to the Attacks characteristic of that model’s Barrow Lance. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Barrow Lance | Melee | 2" | 2 | 4+ | 3+ | - | 1 | |
Hooves and Teeth | Melee | 1" | 2 | 4+ | 4+ | - | 1 |
Selections: 10 Grave Guard [140pts], Wight Blade and Crypt Shield
Categories: DEATH, DEATHRATTLE, SUMMONABLE, GRAVE GUARD, Other, SOULBLIGHT GRAVELORDS
Unit: Grave Guard, Unit Abilities: Crypt Shields, Cursed Weapons, Senechal, Weapon: Wight Blade
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Grave Guard | 4" | 1 | 10 | 5+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Crypt Shields | Add 1 to save rolls for attacks that target a unit armed with Wight Blades and Crypt Shields. | |
Cursed Weapons | If the unmodified wound roll for an attack made with a melee weapon by this unit is 6, the target suffers 1 mortal wound in addition to any normal damage. | |
Senechal | 1 model in this unit can be a Seneschal. Add 1 to the Attacks characteristic of that model’s Wight Blade or Great Wight Blade. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Wight Blade | Melee | 1" | 2 | 3+ | 3+ | -1 | 1 |
Selections: Allegiance: Soulblight Gravelords
Categories: Allegiance
Battle Trait: Deathless Minions, Deathly Invocation, Endless Legions, Locus of Shyish, Reanimated Horrors, The Unquiet Dead, Spell: Invigorating Aura
Battle Trait | Battle Trait Details | Ref |
---|---|---|
Deathless Minions | Roll a dice each time you allocate a wound or mortal wound to a friendly SOULBLIGHT GRAVELORDS unit wholly within 12" of a friendly SOULBLIGHT GRAVELORDS HERO or gravesite. On a 6+, that wound or mortal wound is negated. | Battletome: Soulblight Gravelords p73 |
Deathly Invocation | At the start of your hero phase, you can pick a number of different friendly SOULBLIGHT GRAVELORDS SUMMONABLE units wholly within 12" of a friendly SOULBLIGHT GRAVELORDS HERO to be affected by a deathly invocation. The number of different friendly SOULBLIGHT GRAVELORDS SUMMONABLE units you can pick is determined by the keyword on that HERO's warscroll. MORTARCH: up to 4 VAMPIRE: up to 3 DEATHMAGES: up to 2 DEATHRATTLE: up to 2 If the HERO has more than 1 of the above keywords on its warscroll, choose 1 of them. For each of the units you picked, you can heal up to D3 wounds allocated to that unit or, if no wounds are allocated to it, you can return a number of slain models to that unit that have a combined Wounds characteristic of D3 or less. Roll separately for each unit. The same unit cannot benefit from this ability more than once per turn. In addition, a unit cannot benefit from this ability and the Invocations of Nagash ability in the same turn. |
Battletome: Soulblight Gravelords p73 |
Endless Legions | At the end of the battleshock phase, count the number of enemy units that were destroyed during that turn and roll a dice, adding the number of destroyed enemy units to the roll. On a 5+, you can pick 1 friendly SOULBLIGHT GRAVELORDS SUMMONABLE DEADWALKERS or SOULBLIGHT GRAVELORDS SUMMONABLE DEATHRATTLE unit in your army that has been destroyed. If you do so, a new replacement unit with half the number of models in the unit that was destroyed (rounding up) is added to your army. Set up that unit wholly within 12" of a gravesite and more than 9" from all enemy units. Each destroyed unit can only be replaced once – replacement units cannot themselves be replaced. | Battletome: Soulblight Gravelords p73 |
Locus of Shyish | If the unmodified casting roll for a friendly SOULBLIGHT GRAVELORDS WIZARD attempting to cast a spell from the Lore of the Deathmages or the Lore of the Vampires is 9+ and that spell is not unbound, after the effects of that spell have been resolved, you can immediately resolve the effects of that spell for a second time. | Battletome: Soulblight Gravelords p73 |
Reanimated Horrors | Subtract 1 from the Bravery characteristic of enemy units while they are within 6" of 1 friendly SOULBLIGHT GRAVELORDS DEADWALKERS or SOULBLIGHT GRAVELORDS DEATHRATTLE unit. Subtract 2 from the Bravery characteristic of enemy units instead of 1 while they are within 6" of 2 or more friendly SOULBLIGHT GRAVELORDS DEADWALKERS or SOULBLIGHT GRAVELORDS DEATHRATTLE units. DEATH units are not affected by this ability. | Battletome: Soulblight Gravelords p73 |
The Unquiet Dead | After territories have been determined, but before any units have been set up, you can pick up to 2 points within your territory and up to 2 points anywhere on the battlefield outside your territory to be gravesites. Each gravesite must be more than 1" from all terrain features and objectives. If both players can set up gravesites at the same time, or if one player can set up faction terrain features at the same time as the other player can set up gravesites, they must roll off, and the winner chooses who sets up their faction terrain features or gravesites first. Instead of setting up a SOULBLIGHT GRAVELORDS SUMMONABLE unit on the battlefield before the battle begins, you can place it to one side and say that it is set up in the grave as a reserve unit. You can set up 1 reserve unit in the grave for each unit you have already set up on the battlefield. At the end of any of your movement phases, you can set up 1 or more of these units on the battlefield wholly within 12" of a gravesite and more than 9" from all enemy units. At the start of the fourth battle round, reserve units that are still in the grave are destroyed. |
Battletome: Soulblight Gravelords p73 |
Spell | Casting Value | Range | Description | Ref |
---|---|---|---|---|
Invigorating Aura | 8 | 18" | Add 1 to the casting roll for each friendly SOULBLIGHT GRAVELORDS HERO on the battlefield. If successfully cast, pick 1 friendly SOULBLIGHT GRAVELORDS SUMMONABLE unit wholly within 18" of the caster. You can either heal up to 3 wounds allocated to that unit or, if no wounds are allocated to it, you can return a number of slain models to that unit that have a combined Wounds characteristic of 3 or less. The same unit cannot benefit from this spell more than once per turn. Any number of SOULBLIGHT GRAVELORDS WIZARDS can attempt to cast Invigorating Aura in the same hero phase. |
Selections: No Points or Battlerole Validation (Open)
Categories: Game Options
Categories: Game Options
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