Rules: Angels of Death, Bolter Discipline, Shock Assault
Selections: Ultramarines
Categories: PC: UM, Configuration
Rules: Codex Discipline
Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Categories: Configuration
Selections: Power sword, Storm bolter, Warlord
Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Captain, Terminator, HQ, Warlord
Rules: Angels of Death, Teleport Strike
Abilities: Iron Halo, Rites of Battle, Unit: Captain in Terminator Armour, Weapon: Power sword, Storm bolter
Abilities | Description | Ref |
---|---|---|
Iron Halo | This model has a 4+ invulnerable save. | |
Rites of Battle | While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Captain in Terminator Armour | 5" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Power sword | Melee | Melee | +1 | -3 | 1 | - | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Tactical Squad, Core, Melta Bombs, Troops
Rules: Angels of Death, Combat Squads
Unit: Space Marine, Space Marine Sergeant
Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Space Marine | 6" | 3+ | 3+ | 4 | 4 | 2 | 1 | 7 | 3+ | |
Space Marine Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Tactical Squad, Core, Melta Bombs, Troops
Rules: Angels of Death, Combat Squads
Unit: Space Marine, Space Marine Sergeant
Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Space Marine | 6" | 3+ | 3+ | 4 | 4 | 2 | 1 | 7 | 3+ | |
Space Marine Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Tactical Squad, Core, Melta Bombs, Troops
Rules: Angels of Death, Combat Squads
Unit: Space Marine, Space Marine Sergeant
Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Space Marine | 6" | 3+ | 3+ | 4 | 4 | 2 | 1 | 7 | 3+ | |
Space Marine Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Faction: Imperium, Infantry, Faction: Adeptus Astartes, Scout, Scout Squad, Core, Smokescreen, Elites
Rules: Angels of Death, Combat Squads, Concealed Positions, Outflank
Unit: Scout, Scout Sergeant
Selections: Bolt pistol, Boltgun, Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Selections: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Scout | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 4+ | |
Scout Sergeant | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Assault cannon
Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Vehicle, Venerable Dreadnought, Core, Smokescreen, Elites
Rules: Angels of Death, Explodes (3"/1)
Abilities: Duty Eternal, Unyielding Ancient, Unit: Venerable Dreadnought, Weapon: Assault cannon
Selections: Storm bolter
Weapon: Dreadnought combat weapon, Storm bolter
Abilities | Description | Ref |
---|---|---|
Duty Eternal | Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1) | |
Unyielding Ancient | Roll a D6 each time this model loses a wound; on a 6 the damage is ignored and that wound is not lost. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Venerable Dreadnought | 6" | 2+ | 2+ | 6 | 7 | 8 | 4 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - | |
Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Categories: Faction: Adeptus Astartes, Faction: Imperium, Biker, Bike Squad, Core, Fast Attack
Rules: Angels of Death, Combat Squads
Abilities: Turbo-boost, Unit: Biker Sergeant, Space Marine Biker
Selections: Bolt pistol, Frag & Krak grenades, Twin boltgun
Weapon: Bolt pistol, Frag grenades, Krak grenades, Twin boltgun
Selections: 2x Bolt pistol, 2x Frag & Krak grenades, 2x Twin boltgun
Weapon: Bolt pistol, Frag grenades, Krak grenades, Twin boltgun
Abilities | Description | Ref |
---|---|---|
Turbo-boost | When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Biker Sergeant | 14" | 3+ | 3+ | 4 | 5 | 3 | 2 | 8 | 3+ | |
Space Marine Biker | 14" | 3+ | 3+ | 4 | 5 | 3 | 1 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Selections: Predator autocannon
Categories: Faction: Adeptus Astartes, Faction: Imperium, Vehicle, Predator, Predator Destructor, Smokescreen, Heavy Support
Rules: Angels of Death, Explodes (6"/D3)
Unit: Predator Destructor, Weapon: Predator autocannon, Wound Track: Predator Destructor 1, Predator Destructor 2, Predator Destructor 3
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Predator Destructor | * | 6+ | * | 6 | 7 | 11 | * | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Predator autocannon | 48" | Heavy 2D3 | 7 | -1 | 3 | - |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
Predator Destructor 1 | 6-11+ | 12" | 3+ | 3 | |
Predator Destructor 2 | 3-5 | 6" | 4+ | D3 | |
Predator Destructor 3 | 1-2 | 3" | 5+ | 1 |
Selections: Storm bolter
Categories: Faction: Adeptus Astartes, Faction: Imperium, Vehicle, Transport, Rhino, Smokescreen, Dedicated Transport
Rules: Angels of Death, Explodes (6"/D3)
Transport: Transport, Unit: Rhino, Weapon: Storm bolter, Wound Track: Rhino 1, Rhino 2, Rhino 3
Transport | Capacity | Ref |
---|---|---|
Transport | This model can transport 10 CHAPTER INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS, CENTURION models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Rhino | * | 6+ | * | 6 | 7 | 10 | * | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
Rhino 1 | 6-10+ | 12" | 3+ | 3 | |
Rhino 2 | 3-5 | 6" | 4+ | D3 | |
Rhino 3 | 1-2 | 3" | 5+ | 1 |
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.
()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines. ()
Codex Discipline:
- Add 1 to the Leadership characteristic of models with this tactic.
- Units with this tactic are eligible to shoot in a turn in which they Fell Back, but if they do, then until the end of the turn, each time a model in that unit makes a ranged attack, subtract 1 from that attack's hit roll.
()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. ()
Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models ()
Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 3" suffers 1 mortal wound. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds. ()
Outflank: During deployment, if every model in this unit has this ability, then you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models ()
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()
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