Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Categories: Configuration
Categories: Configuration
Selections: Brother-Captain, Brotherhood Psyker Power, Frag & Krak grenades, Iron Halo, Master-crafted storm bolter, Psyk-out Grenade, Warlord
Categories: HQ, Faction: Grey Knights, Character, Brother-Captain, Faction: Imperium, Infantry, Psyker, Terminator, <Brotherhood>, Psyk-out Grenades, Warlord
Rules: Iron Halo, Knights of Titan, Teleport Strike
Abilities: Tactical Precision (Aura), Psychic Power: Smite, Psyker: Psyker, Unit: Brother Captain, Weapon: Frag grenades, Krak grenades, Master-crafted storm bolter
Selections: Nemesis Force Halberd
Weapon: Nemesis Force Halberd
Abilities | Description | Ref |
---|---|---|
Tactical Precision (Aura) | While a friendly <Brotherhood> Core unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Smite | 5 | 18" | If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 1 | 1 | 1 | Smite |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Brother Captain | 5" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Master-crafted storm bolter | 24" | Rapid Fire 2 | 4 | -1 | 2 | ||
Nemesis Force Halberd | Melee | Melee | +2 | -2 | 2 | - |
Selections: Brotherhood Psyker Power, Frag & Krak grenades, Psyk-out Grenade
Categories: Faction: Grey Knights, Infantry, Psyker, Troops, Strike Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Core, Psyk-out Grenades
Rules: Combat Squads, Knights of Titan, Teleport Strike
Psychic Power: Hammerhand, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
Selections: 4x Nemesis Force Sword, 4x Storm Bolter
Unit: Grey Knight, Weapon: Nemesis Force Sword, Storm bolter
Selections: Storm Bolter
Unit: Grey Knight Justicar, Weapon: Storm bolter
Selections: Nemesis Force Sword
Weapon: Nemesis Force Sword
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Hammerhand | 5 | 12" | Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll. | |
Smite | 5 | 18" | If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 1 | 1 | 1 | Smite |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Grey Knight | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 7 | 3+ | |
Grey Knight Justicar | 6" | 3+ | 3+ | 4 | 4 | 2 | 4 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Nemesis Force Sword | Melee | Melee | +1 | -3 | 2 | - | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Selections: Brotherhood Psyker Power, Frag & Krak grenades, Psyk-out Grenade
Categories: Faction: Grey Knights, Infantry, Psyker, Troops, Strike Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Core, Psyk-out Grenades
Rules: Combat Squads, Knights of Titan, Teleport Strike
Psychic Power: Hammerhand, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
Selections: 4x Nemesis Force Sword, 4x Storm Bolter
Unit: Grey Knight, Weapon: Nemesis Force Sword, Storm bolter
Selections: Storm Bolter
Unit: Grey Knight Justicar, Weapon: Storm bolter
Selections: Nemesis Force Sword
Weapon: Nemesis Force Sword
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Hammerhand | 5 | 12" | Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll. | |
Smite | 5 | 18" | If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 1 | 1 | 1 | Smite |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Grey Knight | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 7 | 3+ | |
Grey Knight Justicar | 6" | 3+ | 3+ | 4 | 4 | 2 | 4 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Nemesis Force Sword | Melee | Melee | +1 | -3 | 2 | - | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Selections: Brotherhood Psyker Power, Frag & Krak grenades, Psyk-out Grenade
Categories: Fast Attack, Faction: Grey Knights, Infantry, Psyker, Interceptor Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Teleporter, Psyk-out Grenades, Core
Rules: Combat Squads, Knights of Titan, Personal Teleporters, Teleport Strike
Psychic Power: Ethereal Castigation, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
Selections: 4x Nemesis Force Sword, 4x Storm Bolter
Unit: Interceptor, Weapon: Nemesis Force Sword, Storm bolter
Selections: Frag & Krak grenades, Psyk-out Grenade, Storm Bolter
Unit: Interceptor Justicar, Weapon: Frag grenades, Krak grenades, Storm bolter
Selections: Nemesis Force Sword
Weapon: Nemesis Force Sword
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Ethereal Castigation | 6 | Self | Blessing: If manifested, this Psyker's unit can shoot as if it were your Shooting phase, and then it can make a Normal Move as if it were your Movement phase. After making this move and/or resolving these shooting attacks, until the end of the turn, this Psyker's unit cannot make a Normal Move, Advance, charge, or shoot. | |
Smite | 5 | 18" | If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 1 | 1 | 1 | Smite |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Interceptor | 12" | 3+ | 3+ | 4 | 4 | 2 | 3 | 7 | 3+ | |
Interceptor Justicar | 12" | 3+ | 3+ | 4 | 4 | 2 | 4 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Nemesis Force Sword | Melee | Melee | +1 | -3 | 2 | - | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Combat Squads: Before any models are deployed at the start of the game, if this unit contains 10 models it may be split into two units, each containing 5 models. ()
Iron Halo: This model has a 4+ invulnerable save. ()
Knights of Titan: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Master of the Warp (Codex: Grey Knights p96)
Personal Teleporters: Each time this unit makes a Normal Move, Advances, Falls Back, models in this unit can be moved across other models (and their bases) as if they were not there, and they can move within Engagement Range of enemy models. In addition, any verticle distance up and/or down that they make as part of that move is ignored. However, these models cannot finish this either on top of another model (or its base) or within Engagement Range of any enemy models ()
Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this unit can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()
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