Grey Knights - Melee (Warhammer 40,000 9th Edition) [25 PL, 3CP, 450pts]

Selection Rules

Combat Squads: Before any models are deployed at the start of the game, if this unit contains 10 models it may be split into two units, each containing 5 models. ()

Iron Halo: This model has a 4+ invulnerable save. ()

Knights of Titan: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Master of the Warp (Codex: Grey Knights p96)

Personal Teleporters: Each time this unit makes a Normal Move, Advances, Falls Back, models in this unit can be moved across other models (and their bases) as if they were not there, and they can move within Engagement Range of enemy models. In addition, any verticle distance up and/or down that they make as part of that move is ignored. However, these models cannot finish this either on top of another model (or its base) or within Engagement Range of any enemy models ()

Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this unit can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()


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