Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Categories: Configuration
Categories: Configuration
Selections: Brotherhood Psyker Power, Frag & Krak grenades, Iron Halo, Nemesis Force Sword, Psyk-out Grenade, Storm Bolter, Warlord
Categories: HQ, Faction: Grey Knights, Psyker, Brotherhood Champion, Character, Faction: Imperium, Infantry, <Brotherhood>, Faction: Sanctic Astartes, Psyk-out Grenades, Warlord
Rules: Iron Halo, Knights of Titan, Teleport Strike
Abilities: Honour or Death, Martial Superiority, Psychic Power: Smite, Psyker: Psyker, Unit: Brotherhood Champion, Weapon: Frag grenades, Krak grenades, Nemesis Force Sword, Storm bolter
Abilities | Description | Ref |
---|---|---|
Honour or Death | This model is eligible to perfom a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontially and 5" vertically. Each time this model makes a Heroic Intervention move, so long as it ends that move either closer to the closest enemy unit or within Engagement Range of an enemy Character unit, it can move up to 6". All other rules for Heroic Interventions still apply. | |
Martial Superiority | At the start of the Fight phase, if this model is withing Engagement Range of any enemy Character units, it can fight first that phase |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Smite | 5 | 18" | If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 1 | 1 | 1 | Smite |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Brotherhood Champion | 6" | 2+ | 2+ | 4 | 4 | 4 | 5 | 8 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Nemesis Force Sword | Melee | Melee | +1 | -3 | 2 | - | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Selections: Brotherhood Psyker Power, Frag & Krak grenades, Psyk-out Grenade
Categories: Faction: Grey Knights, Infantry, Psyker, Troops, Strike Squad, Faction: Imperium, <Brotherhood>, Faction: Sanctic Astartes, Core, Psyk-out Grenades
Rules: Combat Squads, Knights of Titan, Teleport Strike
Psychic Power: Hammerhand, Smite, Psyker: Psyker, Weapon: Frag grenades, Krak grenades
Selections: 4x Nemesis Force Sword, 4x Storm Bolter
Unit: Grey Knight, Weapon: Nemesis Force Sword, Storm bolter
Selections: Storm Bolter
Unit: Grey Knight Justicar, Weapon: Storm bolter
Selections: Nemesis Force Sword
Weapon: Nemesis Force Sword
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Hammerhand | 5 | 12" | Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll. | |
Smite | 5 | 18" | If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 1 | 1 | 1 | Smite |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Grey Knight | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 7 | 3+ | |
Grey Knight Justicar | 6" | 3+ | 3+ | 4 | 4 | 2 | 4 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Nemesis Force Sword | Melee | Melee | +1 | -3 | 2 | - | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Selections: Brotherhood Psyker Power, Dreadfist, Dreadfist
Categories: Vehicle, Heavy Support, Faction: Grey Knights, Nemesis Dreadknight, Psyker, Faction: Imperium, Core, <Brotherhood>, Faction: Sanctic Astartes
Rules: Force Shielding, Knights of Titan, Teleport Strike
Psychic Power: Hammerhand, Smite, Psyker: Psyker, Unit: Nemesis Dreadknight 1 (7+ Wounds Remaining), Nemesis Dreadknight 2 (4-6 Wounds Remaining), Nemesis Dreadknight 3 (1-3 Wounds Remaining), Weapon: Dreadfist
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Hammerhand | 5 | 12" | Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll. | |
Smite | 5 | 18" | If manifested, the closest enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker | 1 | 1 | Hammerhand | Smite |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Nemesis Dreadknight 1 (7+ Wounds Remaining) | 9" | 3+ | 3+ | 6 | 6 | 13 | 5 | 8 | 2+ | |
Nemesis Dreadknight 2 (4-6 Wounds Remaining) | 7" | 3+ | 4+ | 6 | 6 | N/A | 4 | 8 | 2+ | |
Nemesis Dreadknight 3 (1-3 Wounds Remaining) | 5" | 3+ | 5+ | 6 | 6 | N/A | 3 | 8 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Dreadfist | Melee | Melee | x2 | -3 | 2 | - |
Categories: Dedicated Transport, Faction: Grey Knights, Transport, Vehicle, Faction: Imperium, Faction: Sanctic Astartes, <Brotherhood>, Smokescreen, Razorback
Rules: Bolter Discipline, Explodes, Masters of the Warp, Shock Assault, Smoke Launchers
Abilities: Transport, Unit: Razorback, Wound Track: Razorback 1, Razorback 2, Razorback 3
Selections: Twin heavy bolter
Weapon: Twin heavy bolter
Abilities | Description | Ref |
---|---|---|
Transport | This model can transport 6 (Chapter) Infantry models. It cannot transport Jump Pack, Terminator, Primaris, or Centurion models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Razorback | * | 6+ | * | 6 | 7 | 10 | * | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
Razorback 1 | 6-10+ | 12" | 3+ | 3 | |
Razorback 2 | 3-5 | 6" | 4+ | D3 | |
Razorback 3 | 1-2 | 3" | 5+ | 1 |
Bolter Discipline:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
- The shooting model is a Terminator or Biker
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.
()
Combat Squads: Before any models are deployed at the start of the game, if this unit contains 10 models it may be split into two units, each containing 5 models. ()
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. ()
Force Shielding: This model has a 4+ invulnerable save. ()
Iron Halo: This model has a 4+ invulnerable save. ()
Knights of Titan: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Master of the Warp (Codex: Grey Knights p96)
Masters of the Warp: PSYKER units with this ability gain a bonus depending on which of the Tides of the Warp is dominant (see below). If you have a Battle-forged army, units only benefit from this bonus if every unit from your army has this ability (excluding Servitor units). At the start of the first battle rounds, choose which of the Tides if currently dominant. The dominant Tide can subsequently be changed using the Warp Shaping psychic power. (Psychic Awakening IV: Ritual of the Damned p66)
Shock Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn. (Psychic Awakening IV: Ritual of the Damned)
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this models can use its smoke launchers; if it does so, until your next Shooting phase your opponent must subtract 1 from any hit rolls that target it. ()
Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this unit can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()
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