Rules: Ork Detachment Abilities, Waaagh!
Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Selections: No Clan / Specialist Mob
Categories: Configuration
Abilities: No Clan
Abilities | Description | Ref |
---|---|---|
No Clan | You can take units from multiple Clans and Mobs, but you lose access to particular Clan Kultures and Subkulturs |
Categories: Configuration
Selections: Beastchoppa, Slugga, Squigosaur's Jaws, Warlord
Categories: Character, Warboss, HQ, Faction: <Clan>, Faction: Orks, Cavalry, Beast Snagga, Beastboss, Squig, Warlord
Rules: 'Ere We Go!
Abilities: Beast Snagga, Beastboss (Aura), Dead Tough, Thick Hide, Unit: Beastboss on Squigosaur, Weapon: Beastchoppa, Slugga, Squigosaur's Jaws
Abilities | Description | Ref |
---|---|---|
Beast Snagga | - Each time a model with this ability makes an attack that targets a VEHICLE or MONSTER, add 1 to that attack's hit roll. - Every model in this unit has a 6+ invulnerable save. |
|
Beastboss (Aura) | While a friendly <CLAN> BEAST SNAGGA CORE or <CLAN> BEAST SNAGGA CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to that attack's hit roll. | |
Dead Tough | This model has a 5+ invulnerable save. | |
Thick Hide | Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Beastboss on Squigosaur | 10" | 2+ | 5+ | 6 | 7 | 9 | 5 | 8 | 4+ | Codex: Orks 2021 p85 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Beastchoppa | Melee | Melee | User | -2 | 2 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Squigosaur's Jaws | Melee | Melee | 7 | -3 | 3 | Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. Each time an attack is made with this weapon, an unmodified would roll of 6 inflicts 3 mortal wounds on the target and the attack sequence ends. |
Categories: Faction: <Clan>, Faction: Orks, Infantry, Mob, Core, Beast Snagga, Beast Snagga Boyz, Troops
Rules: 'Ere We Go!, Mob Rule
Abilities: Beast Snagga
Selections: 9x Choppa, 9x Slugga
Unit: Beast Snagga Boy, Weapon: Choppa, Slugga
Selections: Power Snappa, Slugga
Unit: Beast Snagga Nob, Weapon: Power Snappa, Slugga
Abilities | Description | Ref |
---|---|---|
Beast Snagga | - Each time a model with this ability makes an attack that targets a VEHICLE or MONSTER, add 1 to that attack's hit roll. - Every model in this unit has a 6+ invulnerable save. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Beast Snagga Boy | 5" | 3+ | 5+ | 5 | 5 | 1 | 2 | 6 | 6+ | |
Beast Snagga Nob | 5" | 3+ | 5+ | 5 | 5 | 2 | 2 | 7 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Choppa | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | Codex: Orks 2021 p121 |
Power Snappa | Melee | Melee | +2 | -2 | 2 | ||
Slugga | 12" | Pistol 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p120 |
Categories: Fast Attack, Faction: <Clan>, Faction: Orks, Cavalry, Beast Snagga, Squig, Core, Squighog Boyz
Rules: 'Ere We Go!, Mob Rule
Abilities: Beast Snagga
Selections: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka
Unit: Squighog Boy, Weapon: Saddlegit Weapons (Melee), Saddlegit Weapons (Shooting), Squighog Jaws, Stikka (Melee), Stikka (Shooting)
Abilities | Description | Ref |
---|---|---|
Beast Snagga | - Each time a model with this ability makes an attack that targets a VEHICLE or MONSTER, add 1 to that attack's hit roll. - Every model in this unit has a 6+ invulnerable save. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Squighog Boy | 10" | 3+ | 5+ | 5 | 6 | 3 | 3 | 6 | 4+ | Codex: Orks 2021 p107 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Saddlegit Weapons (Melee) | Melee | Melee | 3 | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | Codex: Orks 2021 p107 |
Saddlegit Weapons (Shooting) | 8" | Assault 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p107 |
Squighog Jaws | Melee | Melee | 6 | -1 | 2 | Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | Codex: Orks 2021 p107 |
Stikka (Melee) | Melee | Melee | +1 | -2 | 2 | - | Codex: Orks 2021 p107 |
Stikka (Shooting) | 12" | Assault 1 | User | -2 | 2 | Each time an attack made with this weapon targets a unit within half range, that attack has a Strength characteristic of +1. | Codex: Orks 2021 p107 |
Categories: Fast Attack, Faction: <Clan>, Faction: Orks, Cavalry, Beast Snagga, Squig, Core, Squighog Boyz
Rules: 'Ere We Go!, Mob Rule
Abilities: Beast Snagga
Selections: 3x Saddlegit Weapons, 3x Squighog Jaws, 3x Stikka
Unit: Squighog Boy, Weapon: Saddlegit Weapons (Melee), Saddlegit Weapons (Shooting), Squighog Jaws, Stikka (Melee), Stikka (Shooting)
Abilities | Description | Ref |
---|---|---|
Beast Snagga | - Each time a model with this ability makes an attack that targets a VEHICLE or MONSTER, add 1 to that attack's hit roll. - Every model in this unit has a 6+ invulnerable save. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Squighog Boy | 10" | 3+ | 5+ | 5 | 6 | 3 | 3 | 6 | 4+ | Codex: Orks 2021 p107 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Saddlegit Weapons (Melee) | Melee | Melee | 3 | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | Codex: Orks 2021 p107 |
Saddlegit Weapons (Shooting) | 8" | Assault 1 | 4 | 0 | 1 | - | Codex: Orks 2021 p107 |
Squighog Jaws | Melee | Melee | 6 | -1 | 2 | Each time the bearer fights, it makes 2 additional attacks with this weapon and no more than 2 attacks can be made with this weapon. | Codex: Orks 2021 p107 |
Stikka (Melee) | Melee | Melee | +1 | -2 | 2 | - | Codex: Orks 2021 p107 |
Stikka (Shooting) | 12" | Assault 1 | User | -2 | 2 | Each time an attack made with this weapon targets a unit within half range, that attack has a Strength characteristic of +1. | Codex: Orks 2021 p107 |
Selections: Big Shoota
Categories: Faction: <Clan>, Faction: Orks, Transport, Trukk, Vehicle, Dedicated Transport
Rules: 'Ere We Go!
Abilities: Explodes, Open-Topped, Ramshackle, Transport: Trukk, Unit: Trukk [1] (6-10+ Wounds Remaining), Trukk [2] (3-5 Wounds Remaining), Trukk [3] (1-2 Wounds Remaining), Weapon: Big Shoota
Abilities | Description | Ref |
---|---|---|
Explodes | When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds. | |
Open-Topped | In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, excpet with Pistols. | |
Ramshackle | Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) | Codex: Orks 2021 p113 |
Transport | Capacity | Ref |
---|---|---|
Trukk | This model has a transport capacity of 12 FLASH GITZ or <CLAN> INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models. | Codex: Orks 2021 p118 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Trukk [1] (6-10+ Wounds Remaining) | 12" | 5+ | 5+ | 6 | 6 | 10 | 3 | 6 | 4+ | Codex: Orks 2021 p118 |
Trukk [2] (3-5 Wounds Remaining) | 8" | 5+ | 5+ | 5 | 6 | N/A | D3 | 6 | 4+ | Codex: Orks 2021 p118 |
Trukk [3] (1-2 Wounds Remaining) | 6" | 5+ | 5+ | 4 | 6 | N/A | 1 | 6 | 4+ | Codex: Orks 2021 p118 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Big Shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - | Codex: Orks 2021 p119 |
Ork Detachment Abilities:
- <CLAN> units (excluding GRETCHIN units) in ORKS Detachments gain the Clan Kulturs ability.
- Troops units (excluding GRETCHIN units) in ORKS Detachments gain the Objective Secured ability (this ability is described in the Warhammer 40,000 Core Book).
()
Waaagh!:
If your WARLORD is a WARBOSS, then once per battle, in your Command phase, you can call a Waaagh!. To do so, that WARBOSS must be on the battlefield or embarked on a TRANSPORT that is on the battlefield. If your WARLORD is a SPEEDBOSS, then once per battle, in your COmmand phase, you can instead call a Speedwaaagh!. To do so, that SPEEDBOSS must be on the battlefield. If your WARLORD is GHAZGHKULL THRAKA, you can instead call a Great Waaagh!.
To do so, GHAZGHKULL THRAKA must be on the battlefield or embarked on a TRANSPORT that is on the battlefield.
A Waaagh! and Speedwaagh! each have two stages. The first stage is active from when the Waaagh! or Speedwaaagh! is called, and lasts until the start of your next Command phase. When the first stage ends, the second stage starts, and lasts until the start of your subsequent Command phase. After this point, the Waaagh! or Speedwaaagh! is no longer active, and has no further effect. Calling a Great Waaagh! is treated as calling both a Waaagh! and a Speedwaagh! at the same time. Both are active from when the Great Waaagh! is called, and each stage starts and finishes as described above.
WAAAAGH!
Stage 1: Call Da Waaagh!
- ORKS CORE and ORKS CHARACTER units from your army are eligible to declare a charge even if they Advanced this turn.
- Add 1 to the Attacks characteristic or ORKS models from your army.
Stage 2: Get Stuck In!
- Add 1 to the Attacks characteristic of ORKS models from your army.
SPEEDWAAAGH!
Stage 1: Da Big Race
- ORKS models from your army do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn their unit Advanced. Each time an ORKS VEHICLE or ORKS BIKER model from your army shoots with a Dakka weapon, make 1 additional attack with that weapon.
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1.
Stage 2: Give 'Em Sum Dakka!
- Each time a model in an ORKS VEHICLE or ORKS BIKER unit from your army makes a ranged attack, improve the Armour Penetration charcateristic of that attack by 1.
(Codex: Orks 2021 p81)
'Ere We Go!: You can re-roll charge rolls made for units with this ability. (Codex: Orks 2021 p82)
Mob Rule: While this unit is within 6" of a friendly <CLAN> MOB unit that is not under half strength, this unit is never considered to be under half strength (Codex: Orks 2021 p82)
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