Rules: Brotherhood of Sorcerers
Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Selections: *No Cult*
Categories: Configuration
Categories: Configuration
Selections: Force stave, Frag & Krak grenades, Inferno Bolt Pistol, Smite, Warlord
Categories: HQ, Character, Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Infantry, Exalted Sorcerer, Psyker, Faction: Chaos, Faction: Arcana Astartes, Warlord
Rules: Cabbalistic Rituals
Abilities: Lord of the Thousand Sons (Aura), Sigil of Corruption, Psychic Power: Smite, Psyker: Exalted Sorcerer, Unit: Exalted Sorcerer, Weapon: Force stave, Frag grenades, Inferno Bolt Pistol, Krak grenades
Abilities | Description | Ref |
---|---|---|
Lord of the Thousand Sons (Aura) | While a friendly THOUSAND SONS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. | |
Sigil of Corruption | This model has a 4+ invulnerable save. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Exalted Sorcerer | 2 | 1 | Smite and two powers from the Discipline of Change and/or Discipline of Vengeance | - |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Exalted Sorcerer | 6" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Force stave | Melee | Melee | +3 | -1 | D3 | - | |
Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast. | |
Inferno Bolt Pistol | 12" | Pistol 1 | 4 | -2 | 1 | - | |
Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core
Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master
Abilities: All is Dust, Arcane Automata, Unit: Rubric Marine
Selections: Force stave, Inferno Bolt Pistol, Smite
Psychic Power: Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol
Selections: 4x Inferno boltgun
Weapon: Inferno boltgun
Abilities | Description | Ref |
---|---|---|
All is Dust | Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. | |
Arcane Automata | Each time a Morale test is taken for this unit, it is automatically passed. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Aspiring Sorcerer | 1 | 1 | Smite and one power from the Discipline of Change and/or the Discipline of Vengeance | - |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Aspiring Sorcerer | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ | |
Rubric Marine | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Force stave | Melee | Melee | +3 | -1 | D3 | - | |
Inferno Bolt Pistol | 12" | Pistol 1 | 4 | -2 | 1 | - | |
Inferno boltgun | 24" | Rapid Fire 1 | 4 | -2 | 1 | - |
Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core
Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master
Abilities: All is Dust, Arcane Automata, Unit: Rubric Marine
Selections: Force stave, Inferno Bolt Pistol, Smite
Psychic Power: Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol
Selections: 4x Inferno boltgun
Weapon: Inferno boltgun
Abilities | Description | Ref |
---|---|---|
All is Dust | Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. | |
Arcane Automata | Each time a Morale test is taken for this unit, it is automatically passed. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Aspiring Sorcerer | 1 | 1 | Smite and one power from the Discipline of Change and/or the Discipline of Vengeance | - |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Aspiring Sorcerer | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ | |
Rubric Marine | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Force stave | Melee | Melee | +3 | -1 | D3 | - | |
Inferno Bolt Pistol | 12" | Pistol 1 | 4 | -2 | 1 | - | |
Inferno boltgun | 24" | Rapid Fire 1 | 4 | -2 | 1 | - |
Selections: Betentacled maw, Mutalith claws
Categories: Faction: Chaos, Heavy Support, Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Monster, Mutalith Vortex Beast
Abilities: Aura of Dark Glory, Mutant Regeneration, Warp Explosion, Unit: Mutalith Vortex Beast 1 (8+ wounds remaining), Mutalith Vortex Beast 2 (4-7 wounds remaining), Mutalith Vortex Beast 3 (1-3 wounds remaining), Warp Vortex: -, Beam of Unreality, Immaterial Flare, Maelstrom of Madness, Turbulent Discharge, Weapon: Betentacled maw, Mutalith claws
Abilities | Description | Ref |
---|---|---|
Aura of Dark Glory | All models in this unit have a 5+ invulnerable save. | |
Mutant Regeneration | In your Command phase, this model regains up to D3 lost wounds. | |
Warp Explosion | When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit within 6" suffers D3 mortal wounds. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Vortex Powers | Ref |
---|---|---|---|---|---|---|---|---|---|---|---|
Mutalith Vortex Beast 1 (8+ wounds remaining) | 10" | 3+ | 4+ | 7 | 7 | 14 | 5 | 7 | 4+ | 2 | |
Mutalith Vortex Beast 2 (4-7 wounds remaining) | 8" | 4+ | 4+ | 7 | 7 | N/A | 5 | 7 | 4+ | 1 | |
Mutalith Vortex Beast 3 (1-3 wounds remaining) | 6" | 5+ | 4+ | 7 | 7 | N/A | 5 | 7 | 4+ | 0 |
Warp Vortex | Effect | Ref |
---|---|---|
- | In your shooting phase, this model can use a number of Vortex Powers as specified in its characteristics table. Each time this model does so, select one of the powers below that has not been used by a friendly model during this turn and resolve its effects. | |
Beam of Unreality | Select one enemy unit with a Wounds characteristic of 10 or more within 24" of and visible to this model, then roll one D6, subtracting 1 from the result if that enemy unit has the AIRCRAFT keyword and adding 1 to the result if that enemy unit has the TITANIC keyword. On a 3-4, that unit suffers D3 mortal wounds; on a 5+, that unit suffers D6 mortal wounds. | |
Immaterial Flare | Select one enemy unit within 18" of and visible to this model, then roll one D6 for each model in that unit: for each roll of 6, that unit suffers 1 mortal wound. | |
Maelstrom of Madness | Roll one D6 for each enemy unit within 9" of this model: on a 2+, that unit suffers 1 mortal wound. | |
Turbulent Discharge | Determine the closest enemy unit within 18" of and visible to this model, then roll one D6: on a 2-4 that unit suffers 2D3 mortal wounds; on a 5+, that unit suffers 3 mortal wounds. |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Betentacled maw | Melee | Melee | User | -1 | 1 | Each time an attack is made with this weapon, make 3 hit rolls instead of 1. | |
Mutalith claws | Melee | Melee | +1 | -2 | 3 | - |
Brotherhood of Sorcerers:
If your army is Battle-forged, THOUSAND SONS units in THOUSAND SONS Detachments gain the following abilities
- Add 1 to Psychic tests taken for this unit.
- If this unit is ARCANA ASTARTES or TZAANGOR, each model in this unit has a 5+ invulnerable save.
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Cabbalistic Rituals:
If every unit from your army (excluding UNALIGNED units) has the THOUSAND SONS keyword, your army becomes a Cabal of Sorcerers. At the start of your Psychic phase, generate Cabal points for your army for each mode with this ability that is on the battlefield.
In your Psychic phase, you can spend any Cabal points you have to use Cabbalistic Rituals. Each time you do, reduce the total amount of Cabal points you have by the amount shown. At the end of your Psychic phase, any unspent Cabal points are lost.
In your Psychic phase, unless otherwise specified, you can use each Cabbalistic Ritual once, and each unit from your army can only benefit from one Cabbalistic Ritual. A unit can only benefit from a Cabbalistic Ritual if it has that ability.
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Malicious Volleys:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire weapons make double the number of attacks if any of the following apply:
- The shooting model's unit is within half the weapon's range.
- The shooting model is INFANTRY and its unit Remained Stationary in your previous Movement phase.
- The shooting model is a TERMINATOR.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type.
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Sorcerous Master: Each time a psychic power is manifested by this unit, each time this unit would attempt to perform a psychic action, and each time this unit would Deny the Wtich, measure distances and draw line of sight from this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model. If enemy units have any abilities that require measuring distance or drawing line of sight to PSYKER units, do so to this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model. ()
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