Rules: Brotherhood of Sorcerers
Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Selections: *No Cult*
Categories: Configuration
Categories: Configuration
Selections: Force stave, Inferno Bolt Pistol, Warlord
Categories: HQ, Faction: Chaos, Faction: Tzeentch, Faction: Heretic Astartes, Faction: Arcana Astartes, Faction: Thousand Sons, Character, Infantry, Psyker, Infernal Master, Warlord
Rules: Cabbalistic Rituals
Abilities: Infernal Master, Psyker: Infernal Master, Unit: Infernal Master, Weapon: Force stave, Inferno Bolt Pistol
Abilities | Description | Ref |
---|---|---|
Infernal Master | This model knows two pacts from Infernal Pacts. In your Command phase, if this model is on the battlefield, it can attempt to make a pact it knows that has not already been attempted by a friendly model that battle round. Roll one D6, on a 3+, the pact is successful. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Infernal Master | 1 | 1 | Smite and one from the Discipline of Change or the Discipline of Vengeance. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Infernal Master | 6" | 3+ | 3+ | 4 | 4 | 4 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Force stave | Melee | Melee | +3 | -1 | D3 | - | |
Inferno Bolt Pistol | 12" | Pistol 1 | 4 | -2 | 1 | - |
Categories: Psyker, Infantry, Faction: Heretic Astartes, Faction: Tzeentch, Troops, Faction: Thousand Sons, Rubric Marines, Faction: Chaos, Faction: Arcana Astartes, Core
Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master
Abilities: All is Dust, Arcane Automata, Unit: Rubric Marine
Selections: Force stave, Inferno Bolt Pistol, Smite
Psychic Power: Smite, Psyker: Aspiring Sorcerer, Unit: Aspiring Sorcerer, Weapon: Force stave, Inferno Bolt Pistol
Selections: 4x Inferno boltgun
Weapon: Inferno boltgun
Abilities | Description | Ref |
---|---|---|
All is Dust | Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. | |
Arcane Automata | Each time a Morale test is taken for this unit, it is automatically passed. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Aspiring Sorcerer | 1 | 1 | Smite and one power from the Discipline of Change and/or the Discipline of Vengeance | - |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Aspiring Sorcerer | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ | |
Rubric Marine | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Force stave | Melee | Melee | +3 | -1 | D3 | - | |
Inferno Bolt Pistol | 12" | Pistol 1 | 4 | -2 | 1 | - | |
Inferno boltgun | 24" | Rapid Fire 1 | 4 | -2 | 1 | - |
Categories: Troops, Infantry, Faction: Chaos, Faction: Tzeentch, Tzaangors, Faction: Thousand Sons, Bray
Unit: Tzaangors
Selections: Tzaangor blades
Unit: Twistbray, Weapon: Tzaangor blades
Selections: 9x Tzaangor blades
Weapon: Tzaangor blades
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Twistbray | 6" | 4+ | 4+ | 4 | 4 | 1 | 2 | 7 | 6+ | |
Tzaangors | 6" | 4+ | 4+ | 4 | 4 | 1 | 1 | 6 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Tzaangor blades | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
Selections: Force stave, Smite
Categories: Faction: Chaos, Character, Fly, Elites, Cavalry, Psyker, Faction: Thousand Sons, Faction: Tzeentch, Tzaangor Shaman
Rules: Cabbalistic Rituals
Abilities: Bestial Prophet (Aura), Psychic Power: Smite, Psyker: Tzaangor Shaman, Unit: Tzaangor Shaman, Weapon: Force stave
Selections: Disc blades
Abilities: Disc of Tzeentch, Weapon: Disc blades
Abilities | Description | Ref |
---|---|---|
Bestial Prophet (Aura) | While a friendly BRAY or ENLIGHTENED unit is within 6" of this model, each time a model in that unit makes an attack, add1 to that attack's hit roll. | |
Disc of Tzeentch | The bearer has a Move characteristic of 12" and the FLY and CAVALRY keywords, and does not have the INFANTRY keyword. |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Tzaangor Shaman | 1 | 1 | Smite and one power from the Discipline of Change | - |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Tzaangor Shaman | 12" | 3+ | 3+ | 4 | 4 | 4 | 3 | 8 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Disc blades | Melee | Melee | 4 | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Force stave | Melee | Melee | +3 | -1 | D3 | - |
Selections: Aviarch [18pts], Divining spears
Categories: Cavalry, Faction: Chaos, Fast Attack, Fly, Faction: Thousand Sons, Enlightened, Faction: Tzeentch, Tzaangors
Abilities: Guided by Fate, Unit: Aviarch, Enlightened, Weapon: Divining spear
Selections: 2x Disc blades
Abilities: Disc of Tzeentch, Weapon: Disc blades
Abilities | Description | Ref |
---|---|---|
Disc of Tzeentch | The bearer has a Move characteristic of 12" and the FLY and CAVALRY keywords, and does not have the INFANTRY keyword. | |
Guided by Fate | Each time a model in this unit makes an attack (excluding an attack made with disc blades), an unmodified hit roll of 6 automatically wounds the target. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Aviarch | 12" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 6+ | |
Enlightened | 12" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Disc blades | Melee | Melee | 4 | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Divining spear | Melee | Melee | +1 | -1 | 2 | - |
Selections: Aviarch [18pts], Fatecaster greatbows
Categories: Cavalry, Faction: Chaos, Fast Attack, Fly, Faction: Thousand Sons, Enlightened, Faction: Tzeentch, Tzaangors
Abilities: Guided by Fate, Unit: Aviarch, Enlightened, Weapon: Fatecaster greatbow
Selections: 2x Disc blades
Abilities: Disc of Tzeentch, Weapon: Disc blades
Abilities | Description | Ref |
---|---|---|
Disc of Tzeentch | The bearer has a Move characteristic of 12" and the FLY and CAVALRY keywords, and does not have the INFANTRY keyword. | |
Guided by Fate | Each time a model in this unit makes an attack (excluding an attack made with disc blades), an unmodified hit roll of 6 automatically wounds the target. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Aviarch | 12" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 6+ | |
Enlightened | 12" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Disc blades | Melee | Melee | 4 | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. | |
Fatecaster greatbow | 30" | Assault 1 | 5 | -1 | 1 | Each time you select a target for this weapon, you can ignore the Look out, Sir! rule. Each time an attack is made with this weapon, an unmodified hit roll of 2+ is always successful. |
Brotherhood of Sorcerers:
If your army is Battle-forged, THOUSAND SONS units in THOUSAND SONS Detachments gain the following abilities
- Add 1 to Psychic tests taken for this unit.
- If this unit is ARCANA ASTARTES or TZAANGOR, each model in this unit has a 5+ invulnerable save.
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Cabbalistic Rituals:
If every unit from your army (excluding UNALIGNED units) has the THOUSAND SONS keyword, your army becomes a Cabal of Sorcerers. At the start of your Psychic phase, generate Cabal points for your army for each mode with this ability that is on the battlefield.
In your Psychic phase, you can spend any Cabal points you have to use Cabbalistic Rituals. Each time you do, reduce the total amount of Cabal points you have by the amount shown. At the end of your Psychic phase, any unspent Cabal points are lost.
In your Psychic phase, unless otherwise specified, you can use each Cabbalistic Ritual once, and each unit from your army can only benefit from one Cabbalistic Ritual. A unit can only benefit from a Cabbalistic Ritual if it has that ability.
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Malicious Volleys:
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire weapons make double the number of attacks if any of the following apply:
- The shooting model's unit is within half the weapon's range.
- The shooting model is INFANTRY and its unit Remained Stationary in your previous Movement phase.
- The shooting model is a TERMINATOR.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type.
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Sorcerous Master: Each time a psychic power is manifested by this unit, each time this unit would attempt to perform a psychic action, and each time this unit would Deny the Wtich, measure distances and draw line of sight from this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model. If enemy units have any abilities that require measuring distance or drawing line of sight to PSYKER units, do so to this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model. ()
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