Selections: Aetherstave, Razor Beak and Claws
Categories: ORDER, HERO, WIZARD, STORMCAST ETERNALS, SACROSANCT, GRYPH-CHARGER, Leader, LORD-ARCANUM, 9 or less wounds Leader, LORD
Magic: Lord-Arcanum on Gryph-charger, Spell: Arcane Bolt, Healing Light, Mystic Shield, Unit: Lord-Arcanum on Gryph-charger, Unit Abilities: Cycle of the Storm, Mount, Ride the Winds Aetheric, Weapon: Aetherstave, Razor Beak and Claws
Magic | Cast/Unbind | Spells Known | Ref |
---|---|---|---|
Lord-Arcanum on Gryph-charger | 1/1 | Arcane Bolt, Mystic Shield and Healing Light |
Spell | Casting Value | Range | Description | Ref |
---|---|---|---|---|
Arcane Bolt | 5 | 12" | If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1. | |
Healing Light | 5 | 18" | If successfully cast, pick a friendly STORMCAST ETERNALS unit within range. Heal up to D3 wounds allocated to that unit. If the unmodified casting roll was 8+, heal up to D6 wounds allocated to that unit instead. | |
Mystic Shield | 5 | 12" | If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase. |
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Lord-Arcanum on Gryph-charger | 12" | 8 | 9 | 3+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Cycle of the Storm | Once per turn, before you allocate a wound or mortal wound to another friendly Stormcast Eternals unit within 18" of this unit, and that wound or mortal wound would cause a model in that unit to be slain, you can say that this unit will capture and return that warrior’s soul. If you do so, that wound or mortal wound is negated. | |
Mount | This model’s Gryph-charger attacks with its Razor Beak and Claws. | |
Ride the Winds Aetheric | Instead of picking this unit to make a normal move or retreat, you can say that it will ride the winds aetheric. If you do so, remove this unit from the battlefield and set it up again on the battlefield more than 1" from all terrain features and objectives and more than 9" from all enemy units. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Aetherstave | Melee | 2" | 4 | 3+ | 3+ | -1 | 2 | |
Razor Beak and Claws | Melee | 1" | 3 | 3+ | 3+ | -2 | 1 |
Selections: 5 Liberators [115pts], Heavens-wrought Weapon and Sigmarite Shield
Categories: LIBERATORS, REDEEMER, ORDER, STORMCAST ETERNALS, Battleline
Unit: Liberator, Unit Abilities: Champion, Lay Low the Tyrants, Sigmarite Shields, Weapon: Heavens-wrought Weapon
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Liberator | 5" | 2 | 7 | 4+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Champion | 1 model in this unit can be a Liberator-Prime. Add 1 to the Attacks characteristic of that model's Heavens-wrought Weapons, Paired Heavens-wrought Weapons, or Grandweapon. | |
Lay Low the Tyrants | At the end of the combat phase, you can pick 1 enemy unit that is both within 1" of this unit and within 6" of an objective, and roll a dice. On a 4+, that unit suffers D3 mortal wounds. | |
Sigmarite Shields | Add 1 to save rolls for attacks that target this unit if at least half of the models in this unit (rounding down) are armed with Sigmarite Shields. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Heavens-wrought Weapon | Melee | 1" | 2 | 3+ | 4+ | -1 | 1 |
Selections: 5 Liberators [115pts], Paired Heavens-wrought Weapons
Categories: LIBERATORS, REDEEMER, ORDER, STORMCAST ETERNALS, Battleline
Unit: Liberator, Unit Abilities: Champion, Lay Low the Tyrants, Weapon: Paired Heavens-wrought Weapons
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Liberator | 5" | 2 | 7 | 4+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Champion | 1 model in this unit can be a Liberator-Prime. Add 1 to the Attacks characteristic of that model's Heavens-wrought Weapons, Paired Heavens-wrought Weapons, or Grandweapon. | |
Lay Low the Tyrants | At the end of the combat phase, you can pick 1 enemy unit that is both within 1" of this unit and within 6" of an objective, and roll a dice. On a 4+, that unit suffers D3 mortal wounds. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Paired Heavens-wrought Weapons | Melee | 1" | 3 | 3+ | 4+ | -1 | 1 |
Selections: 3 Castigators [105pts], Heavy Stock, Thunderhead Greatbow
Categories: ORDER, SACROSANCT, STORMCAST ETERNALS, CASTIGATORS, JUSTICAR, Other
Unit: Castigator, Unit Abilities: Burst of Celestial Energy, Castigator Aetheric Channelling, Champion, Weapon: Heavy Stock, Thunderhead Greatbow
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Castigator | 5" | 2 | 7 | 4+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Burst of Celestial Energy | If the unmodified hit roll for an attack made with a Thunderhead Greatbow that targets a MALIGNANT or DAEMON unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit. | |
Castigator Aetheric Channelling | At the start of the shooting phase, you must say whether this unit will increase either the accuracy or the power of its Thunderhead Greatbows. If you pick accuracy, until the end of that phase, add 1 to hit rolls for attacks made with this unit's Thunderhead Greatbows. If you pick power, until the end of that phase, this unit's Thunderhead Greatbows have a Rend characteristic of -2 instead of -1. |
|
Champion | 1 model in this unit can be a Castigator-Prime. Add 1 to the Attacks characteristic of that model's Thunderhead Greatbow. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Heavy Stock | Melee | 1" | 2 | 4+ | 3+ | - | 1 | |
Thunderhead Greatbow | Missile | 18" | D3 | 3+ | 3+ | -1 | 1 |
Selections: 2 Dracothian Guard Concussors [220pts], Claws and Fangs, Lightning Hammer, Stormblast
Categories: CONCUSSORS, DRACOTHIAN GUARD, ORDER, STORMCAST ETERNALS, Other, DRACOTH
Unit: Dracothian Guard Concussor, Unit Abilities: Blast to Ashes, Elite, Mount, Stormblast, Weapon: Claws and Fangs, Lightning Hammer, Stormblast
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Dracothian Guard Concussor | 10" | 6 | 7 | 3+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Blast to Ashes | If the unmodified hit roll for an attack made with a Lightning Hammer is 6, the target suffers 2 mortal wounds and the attack sequence ends (do not make a wound and save roll). | |
Elite | Models in this unit can issue commands to their own unit. | |
Mount | This unit’s Dracoths attack with their Claws and Fangs, and a Storm Blast. | |
Stormblast | Do not use the attack sequence for an attack made with a Stormblast. Instead, roll a dice. On a 4+, the target suffers D3 mortal wounds. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Claws and Fangs | Melee | 1" | 3 | 3+ | 3+ | -2 | 2 | |
Lightning Hammer | Melee | 1" | 3 | 3+ | 3+ | -2 | 2 | |
Stormblast | Missile | 12" | 1 | * | * | * | * |
Selections: Allegiance: Stormcast Eternals
Categories: Allegiance
Battle Trait: Blaze of Glory, Scions of the Storm, Stormhosts
Battle Trait | Battle Trait Details | Ref |
---|---|---|
Blaze of Glory | If a friendly STORMCAST ETERNALS model is slain within 1" of an enemy unit, before removing that model from play, pick 1 enemy unit within 1" of that model and roll a number of dice equal to the Wounds characteristic of that model. Add 1 to the number of dice you roll if the slain model has the THUNDERSTRIKE keyword. For each 6, the target suffers 1 mortal wound at the end of that phase. | |
Scions of the Storm | During deployment, instead of setting up a SCIONS OF THE STORM STORMCAST ETERNAL unit on the battlefield, you can place it to one side and say that it is set up in the Celestial Realm as a reserve unit. You can set up 1 unit in the Celestial Realm for each SCIONS OF THE STORM STORMCAST ETERNALS unit you have set up on the battlefield. At the end of your movement phase, you can set up 1 or more of the reserve units in the Celestial Realm on the battlefield, more than 9" from any enemy units. | |
Stormhosts | If your army is a Stormcast Eternals army, you can give it a Stormhost keyword. All STORMCAST ETERNAL units in your army gain that keyword. If a model already has a Stormhost keyword, it cannot gain another one, but this does not prevent other units in your army from having a different Stormhost keyword. You can either choose one of the Stormhosts in the list, or choose another Stormhost you've read about or created yourself. If you choose from the list below, all units with that keyword benefit from the extra abilities listed for that Stormhost. If you choose a different Stormhost, simply pick the Stormhost that most closely matches the nature of your own Stormhost. |
Selections: 0750 Points
Categories: Game Options, Vanguard
Categories: Game Options
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