Selections: Boss Choppa and Rip-toof Fist
Categories: ORRUK, MEGABOSS, Leader, HERO, 9 or less wounds Leader, DESTRUCTION, ORRUK WARCLANS, TOTEM, IRONJAWZ
Unit: Orruk Megaboss, Unit Abilities: Dead Fighty, Ear-splitting Bellow, Strength from Victory, Weapon: Boss Choppa and Rip-toof Fist
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Orruk Megaboss | 4 | 7 | 8 | 3+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Dead Fighty | If this unit is destroyed in the combat phase and it has not fought in that combat phase, it can fight immediately, then it is removed from play. | |
Ear-splitting Bellow | This unit can issue the same command up to 2 times in the same phase. If it does so, each command must be received by a friendly IRONJAWZ unit. No command point is spent the second time this unit issues that command in that phase. | |
Strength from Victory | At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, add 1 to this model’s Wounds characteristic and add 1 to the Attacks characteristic of this unit's melee weapons, excluding those of its mount. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Boss Choppa and Rip-toof Fist | Melee | 1" | 8 | 3+ | 3+ | -1 | 2 |
Selections: Gorkstikk and Morkstikk
Categories: DESTRUCTION, ORRUK, IRONJAWZ, HERO, TOTEM, Leader, 9 or less wounds Leader, WARCHANTER, ORRUK WARCLANS
Unit: Orruk Warchanter, Unit Abilities: Violent Fury, Warbeats, Weapon: Gorkstikk and Morkstikk
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Orruk Warchanter | 4" | 6 | 7 | 4+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Violent Fury | In your hero phase, you can pick 1 friendly IRONJAWZ unit wholly within 15" of this model. Until your next hero phase, add 1 to the damage inflicted by attacks made with melee weapons by that unit. A unit cannot benefit from this ability more than once per phase. | |
Warbeats | When this unit attempts its warbeat, roll a dice. On a 3+, the attempt is successful. This unit cannot attempt a warbeat that has been attempted by another friendly unit in the same turn. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Gorkstikk and Morkstikk | Melee | 1" | 6 | 3+ | 3+ | - | D3 |
Selections: 10 Ardboys [85pts], Ardboy Choppas, Reinforced [85pts]
Categories: DESTRUCTION, ORRUK, IRONJAWZ, ARDBOYZ, Battleline, ORRUK WARCLANS, Reinforced
Unit: Orruk Ardboys, Unit Abilities: Champion, Drawn to the Waaagh!, Orruk-forged Shields, Weapon: Ardboy Choppas
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Orruk Ardboys | 4" | 2 | 5 | 4+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Champion | 1 model in this unit can be an Ardboy Boss. Add 2 to the Attacks characteristic of that model’s Ardboy Choppas. | |
Drawn to the Waaagh! | If this unit's champion issues the Rally command to this unit while this unit is wholly within 12" of a friendly WARCHANTER, you can return 1 slain model to this unit for each roll of a 4+ instead of a 6. | |
Orruk-forged Shields | A model that has an Orruk-forged Shield has a ward of 6+. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Ardboy Choppas | Melee | 1" | 3 | 4+ | 3+ | - | 1 |
Selections: 5 Ardboys [85pts], Ardboy Choppas
Categories: DESTRUCTION, ORRUK, IRONJAWZ, ARDBOYZ, Battleline, ORRUK WARCLANS
Unit: Orruk Ardboys, Unit Abilities: Champion, Drawn to the Waaagh!, Orruk-forged Shields, Weapon: Ardboy Choppas
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Orruk Ardboys | 4" | 2 | 5 | 4+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Champion | 1 model in this unit can be an Ardboy Boss. Add 2 to the Attacks characteristic of that model’s Ardboy Choppas. | |
Drawn to the Waaagh! | If this unit's champion issues the Rally command to this unit while this unit is wholly within 12" of a friendly WARCHANTER, you can return 1 slain model to this unit for each roll of a 4+ instead of a 6. | |
Orruk-forged Shields | A model that has an Orruk-forged Shield has a ward of 6+. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Ardboy Choppas | Melee | 1" | 3 | 4+ | 3+ | - | 1 |
Selections: 5 Ardboys [85pts], Ardboy Choppas
Categories: DESTRUCTION, ORRUK, IRONJAWZ, ARDBOYZ, Battleline, ORRUK WARCLANS
Unit: Orruk Ardboys, Unit Abilities: Champion, Drawn to the Waaagh!, Orruk-forged Shields, Weapon: Ardboy Choppas
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Orruk Ardboys | 4" | 2 | 5 | 4+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Champion | 1 model in this unit can be an Ardboy Boss. Add 2 to the Attacks characteristic of that model’s Ardboy Choppas. | |
Drawn to the Waaagh! | If this unit's champion issues the Rally command to this unit while this unit is wholly within 12" of a friendly WARCHANTER, you can return 1 slain model to this unit for each roll of a 4+ instead of a 6. | |
Orruk-forged Shields | A model that has an Orruk-forged Shield has a ward of 6+. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Ardboy Choppas | Melee | 1" | 3 | 4+ | 3+ | - | 1 |
Selections: 3 Gore-Gruntas [150pts], Pig-iron Choppa, Tusks and Hooves
Categories: DESTRUCTION, ORRUK, IRONJAWZ, Other, ORRUK WARCLANS, GORE GRUNTAS
Unit: Orruk Gore-Gruntas, Unit Abilities: Champion, Gore-Grunta Charge, Weapon: Pig-iron Choppa, Tusks and Hooves
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Orruk Gore-Gruntas | 9" | 5 | 6 | 4+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Champion | 1 model in this unit can be a Gore-grunta Boss. Add 1 to the Attacks characteristic of that model’s melee weapons, excluding those of its mount. | |
Gore-Grunta Charge | After a model in this unit finishes a charge move, roll a dice for each enemy unit with 1" of that model. Add 1 to the roll if the model is armed with a Jagged Gore-hacka. On a 3+, that enemy unit suffers 1 mortal wound. If this unit has more than 1 model, roll to determine if mortal wounds are caused after each model finishes its charge move, but do not allocate the mortal wounds until after all of the models in this unit have finished their charge moves. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Pig-iron Choppa | Melee | 1" | 4 | 3+ | 3+ | -1 | 1 | |
Tusks and Hooves | Melee | 1" | 4 | 3+ | 3+ | - | 1* |
Categories: Allegiance
Battle Trait: Venom-encrusted Weapons, Warpaint, Command Abilities: Mighty Destroyer
Selections: Waaagh! Points, Waaagh! Power
Power of the Waaagh! Points: A) D6 pts, B) 2 pts, C) 1 pt, D) 1 pt, E) 1 pt, Waaagh! Power: 08, 10, 12, 16, 20, 24
Battle Trait | Battle Trait Details | Ref |
---|---|---|
Venom-encrusted Weapons | If the unmodified hit roll for an attack made by a KRULEBOYZ ORRUK model is 6, that attack causes a number of mortal wounds to the target equal to the weapon's Damage characteristic and the attack sequence ends (do not make a wound or save roll). This ability has no effect on attacks made by a mount. | |
Warpaint | Friendly BONESPLITTERZ units have a ward of 6+. |
Command Abilities | Command Ability Details | Ref |
---|---|---|
Mighty Destroyer | You can use this command ability in your hero phase. The model that issues the command must be an IRONJAWZ model and the unit that receives the command must be an IRONJAWZ unit. - If the unit that received the command is more than 12" from all enemy units, you must make a normal move with the unit. - If the unit that received the command is within 3" of an enemy unit, you must make a pile-in move with each model in the unit. - If the unit is within 12" of an enemy unit and more than 3" from all enemy units, you must attempt a charge with the unit. |
Power of the Waaagh! Points | Description | Ref |
---|---|---|
A) D6 pts | At the start of your hero phase, if your general is on the battlefield. | |
B) 2 pts | At the start of your hero phase, if there are any friendly WARCHANTERS on the battlefield. | |
C) 1 pt | At the start of your hero phase, if there are any friendly BONESPLITTERZ WIZARDS on the battlefield. | |
D) 1 pt | In your charge phase, for each friendly ORRUK unit that finishes a charge move. | |
E) 1 pt | At the end of the combat phase, for each friendly ORRUK unit that is within 3" of an enemy unit. |
Waaagh! Power | Waaagh! Power | Ref |
---|---|---|
08 | Zog 'Em: You can add 1 to run for friendly ORRUKS units. | |
10 | Get 'Em: Add 1 to charge rolls for friendly ORRUK units. | |
12 | Zap 'Em: Add 1 to casting, dispelling and unbinding rolls for friendly ORRUK WIZARDS. | |
16 | Smash 'Em: Add 1 to hit rolls for attacks made by friendly ORRUK units. | |
20 | Bash 'Em: Add 1 to wounds rolls for attacks made with melee weapons used by friendly ORRUK units. | |
24 | WAAAGH!: At the start of the combat phase, you can say you will release the power of the Waaagh!. If you do so, add 1 to the Attacks characteristic of melee weapons used by friendly ORRUK units for the rest of that phase. At the end of the phase, you lose all Waaagh! points you have received so far, and your army loses all the Waaagh! powers it has gained so far. |
Selections: 0750 Points
Categories: Game Options, Vanguard
Categories: Game Options
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