Selections: Possessed Blade
Categories: Leader, DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, HERO, WIZARD, PRINCE DUVALLE, 9 or less wounds Leader, Unique
Magic: Magic, Spell: Arcane Bolt, Fiendish Lure, Mystic Shield, Unit: Prince Duvalle, Unit Abilities: The Hunger, Weapon: Possessed Blade
Magic | Cast/Unbind | Spells Known | Ref |
---|---|---|---|
Magic | 1/1 | Arcane Bolt, Mystic Shield, Fiendish Lure |
Spell | Casting Value | Range | Description | Ref |
---|---|---|---|---|
Arcane Bolt | 5 | 12" | If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1. | |
Fiendish Lure | 5 | 6" | If successfully cast, pick 1 enemy unit within 6" of the caster that is visible to them. Add 1 to hit rolls for attacks that target that unit until your next hero phase. | |
Mystic Shield | 5 | 12" | If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase. |
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Prince Duvalle | 6" | 5 | 10 | 3+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
The Hunger | At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Possessed Blade | Melee | 1" | 4 | 3+ | 3+ | -1 | 2 |
Selections: Soulbound Blades
Categories: DEATH, VAMPIRE, HERO, WIZARD, VAMPIRE LORD, Leader, SOULBLIGHT GRAVELORDS, 9 or less wounds Leader
Command Abilities: Crimson Feast, Magic: Magic, Spell: Arcane Bolt, Mystic Shield, Unit: Vampire Lord, Unit Abilities: Fly, The Hunger, Weapon: Soulbound Blades
Command Abilities | Command Ability Details | Ref |
---|---|---|
Crimson Feast | You can use this command ability in the combat phase. If you do so, pick 1 friendly SOULBLIGHT GRAVELORDS SUMMONABLE unit wholly within 12" of this model. Add 1 to the Attacks characteristic of that unit’s melee weapons until your next hero phase. The same unit cannot benefit from this command ability more than once per phase. |
Magic | Cast/Unbind | Spells Known | Ref |
---|---|---|---|
Magic | 1/1 | Arcane Bolt, Mystic Shield |
Spell | Casting Value | Range | Description | Ref |
---|---|---|---|---|
Arcane Bolt | 5 | 12" | If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1. | |
Mystic Shield | 5 | 12" | If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase. |
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Vampire Lord | 6" | 5 | 10 | 3+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Fly | This unit can fly. | |
The Hunger | At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Soulbound Blades | Melee | 1" | 4 | 3+ | 3+ | -1 | D3 |
Selections: 5 Blood Knights [195pts], Hooves and Teeth, Templar Lance or Blade
Categories: DEATH, VAMPIRE, BLOOD KNIGHTS, Other, SOULBLIGHT GRAVELORDS, Battleline
Unit: Blood Knights, Unit Abilities: Kastellan, Martial Fury, Riders of Ruin, The Hunger, Weapon: Hooves and Teeth, Templar Lance or Blade
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Blood Knights | 10" | 3 | 10 | 3+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Kastellan | 1 model in this unit can be a Kastellan. Add 1 to the Attacks characteristic of a Kastellan’s Templar Lance or Blade. | |
Martial Fury | Add 1 to the Damage characteristic of this unit’s Templar Lances or Blades if this unit made a charge move in the same turn. | |
Riders of Ruin | In your movement phase, if this unit is within 3" of an enemy unit, it can make a normal move. If it does so, it can pass across other models with a Wounds characteristic of 3 or less (that do not have a mount) in the same manner as a model that can fly. After this unit has made a normal move, roll a dice for each enemy unit that has any models passed across by any models in this unit. On a 2+, that enemy unit suffers D3 mortal wounds. | |
The Hunger | At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Hooves and Teeth | Melee | 1" | 3 | 4+ | 4+ | - | 1 | |
Templar Lance or Blade | Melee | 1" | 3 | 3+ | 3+ | -1 | 1 |
Selections: 5 Blood Knights [195pts], Hooves and Teeth, Templar Lance or Blade
Categories: DEATH, VAMPIRE, BLOOD KNIGHTS, Other, SOULBLIGHT GRAVELORDS, Battleline
Unit: Blood Knights, Unit Abilities: Kastellan, Martial Fury, Riders of Ruin, The Hunger, Weapon: Hooves and Teeth, Templar Lance or Blade
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Blood Knights | 10" | 3 | 10 | 3+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Kastellan | 1 model in this unit can be a Kastellan. Add 1 to the Attacks characteristic of a Kastellan’s Templar Lance or Blade. | |
Martial Fury | Add 1 to the Damage characteristic of this unit’s Templar Lances or Blades if this unit made a charge move in the same turn. | |
Riders of Ruin | In your movement phase, if this unit is within 3" of an enemy unit, it can make a normal move. If it does so, it can pass across other models with a Wounds characteristic of 3 or less (that do not have a mount) in the same manner as a model that can fly. After this unit has made a normal move, roll a dice for each enemy unit that has any models passed across by any models in this unit. On a 2+, that enemy unit suffers D3 mortal wounds. | |
The Hunger | At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Hooves and Teeth | Melee | 1" | 3 | 4+ | 4+ | - | 1 | |
Templar Lance or Blade | Melee | 1" | 3 | 3+ | 3+ | -1 | 1 |
Selections: 20 Deadwalker Zombies [115pts], Crude Weapons and Infectious Bites
Categories: DEATH, DEADWALKER ZOMBIES, DEADWALKERS, SUMMONABLE, SOULBLIGHT GRAVELORDS, Battleline
Unit: Deadwalker Zombies, Unit Abilities: Dragged Down and Torn Apart, The Newly Dead, Weapon: Crude Weapons and Infectious Bites
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Deadwalker Zombies | 4" | 1 | 10 | - |
Unit Abilities | Ability Details | Ref |
---|---|---|
Dragged Down and Torn Apart | This unit is eligible to fight in the combat phase if it is within 6" of an enemy unit instead of 3", and it can move an extra 3" when it piles in. | |
The Newly Dead | If the unmodified hit roll for an attack made by this unit is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends. In addition, at the end of the combat phase, you can roll a dice for each enemy model that was slain by wounds inflicted by this unit’s attacks in that phase. For each 2+, you can add 1 DEADWALKER ZOMBIE model to this unit. Models that are added to this unit must be set up within 1" of a model in this unit. They can only be set up within 3" of an enemy unit if a model in this unit is already within 3" of that enemy unit. Models added to this unit using this ability can take it above its maximum size. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Crude Weapons and Infectious Bites | Melee | 1" | 1 | 5+ | 5+ | - | 1 |
Selections: Honed Bludgeon, Paired Blades, Soulbound Mace
Categories: Other, DEATH, VAMPIRE, SOULBLIGHT GRAVELORDS, THE CRIMSON COURT
Unit: The Crimson Court, Unit Abilities: Gorath the Enforcer, The Hunger, Vampiric Agility, Weapon: Honed Bludgeon, Paired Blades, Soulbound Mace
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
The Crimson Court | 6" | 1 | 10 | 4+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Gorath the Enforcer | Add 2 to Gorath's Wounds characteristic. | |
The Hunger | At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model. | |
Vampiric Agility | When this unit makes a move, it can pass across terrain features in the same manner as a model that can fly. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Honed Bludgeon | Melee | 1" | 2 | 4+ | 3+ | - | 1 | |
Paired Blades | Melee | 1" | 3 | 4+ | 3+ | -1 | 1 | |
Soulbound Mace | Melee | 2" | 2 | 3+ | 2+ | - | D3 |
Selections: 3 Vargheists [155pts], Murderous Fangs and Talons
Categories: DEATH, VAMPIRE, VARGHEISTS, Other, SOULBLIGHT GRAVELORDS
Unit: Vargheists, Unit Abilities: Blood-maddening Feeding Frenzy, Death's Descent, Fly, Vargoyle, Weapon: Murderous Fangs and Talons
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Vargheists | 12" | 4 | 10 | 5+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Blood-maddening Feeding Frenzy | If the unmodified hit roll for an attack made by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit. | |
Death's Descent | Instead of setting up this unit on the battlefield, you can place it to one side and say that it is circling high above as a reserve unit. If you do so, at the end of your movement phase, you can set up this unit on the battlefield more than 9" from any enemy units. At the start of the fourth battle round, any models that are still in reserve are slain. | |
Fly | This unit can fly. | |
Vargoyle | 1 model in this unit can be a Vargoyle. Add 1 to the Attacks characteristic of a Vargoyle’s Murderous Fangs and Talons. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Murderous Fangs and Talons | Melee | 1" | 3 | 3+ | 3+ | -1 | 2 |
Categories: Allegiance
Selections: Kastelai Dynasty
Categories: Allegiance
Battle Trait: Deadly Coordination, Deathless Minions, Deathly Invocation, Endless Legions, Locus of Shyish, Might of the Crimson Keep, Reanimated Horrors, The Shifting Keep, The Unquiet Dead, Spell: Invigorating Aura
Battle Trait | Battle Trait Details | Ref |
---|---|---|
Deadly Coordination | In the combat phase, after a friendly SOULBLIGHT GRAVELORDS HERO that is not a MONSTER has fought in that phase for the first time, you can pick 1 friendly SUMMONABLE unit that has not yet fought in that phase, that is within 3" of an enemy unit and that is wholly within 12" of that friendly SOULBLIGHT GRAVELORDS HERO. That SUMMONABLE unit fights immediately. | |
Deathless Minions | Roll a dice each time you allocate a wound or mortal wound to a friendly SOULBLIGHT GRAVELORDS unit wholly within 12" of a friendly SOULBLIGHT GRAVELORDS HERO or gravesite. On a 6+, that wound or mortal wound is negated. | Battletome: Soulblight Gravelords p73 |
Deathly Invocation | At the start of your hero phase, you can pick a number of different friendly SOULBLIGHT GRAVELORDS SUMMONABLE units wholly within 12" of a friendly SOULBLIGHT GRAVELORDS HERO to be affected by a deathly invocation. The number of different friendly SOULBLIGHT GRAVELORDS SUMMONABLE units you can pick is determined by the keyword on that HERO's warscroll. MORTARCH: up to 4 VAMPIRE: up to 3 DEATHMAGES: up to 2 DEATHRATTLE: up to 2 If the HERO has more than 1 of the above keywords on its warscroll, choose 1 of them. For each of the units you picked, you can heal up to D3 wounds allocated to that unit or, if no wounds are allocated to it, you can return a number of slain models to that unit that have a combined Wounds characteristic of D3 or less. Roll separately for each unit. The same unit cannot benefit from this ability more than once per turn. In addition, a unit cannot benefit from this ability and the Invocations of Nagash ability in the same turn. |
Battletome: Soulblight Gravelords p73 |
Endless Legions | At the end of the battleshock phase, count the number of enemy units that were destroyed during that turn and roll a dice, adding the number of destroyed enemy units to the roll. On a 5+, you can pick 1 friendly SOULBLIGHT GRAVELORDS SUMMONABLE DEADWALKERS or SOULBLIGHT GRAVELORDS SUMMONABLE DEATHRATTLE unit in your army that has been destroyed. If you do so, a new replacement unit with half the number of models in the unit that was destroyed (rounding up) is added to your army. Set up that unit wholly within 12" of a gravesite and more than 9" from all enemy units. Each destroyed unit can only be replaced once – replacement units cannot themselves be replaced. | Battletome: Soulblight Gravelords p73 |
Locus of Shyish | If the unmodified casting roll for a friendly SOULBLIGHT GRAVELORDS WIZARD attempting to cast a spell from the Lore of the Deathmages or the Lore of the Vampires is 9+ and that spell is not unbound, after the effects of that spell have been resolved, you can immediately resolve the effects of that spell for a second time. | Battletome: Soulblight Gravelords p73 |
Might of the Crimson Keep | Each time the damage inflicted by an attack made with a melee weapon used by a friendly KASTELAI DYNASTY VAMPIRE unit destroys an enemy unit, that friendly unit gains the relevant ability below for the rest of the battle. If the enemy unit was a HERO or MONSTER: * Bloodied Strength: Add 1 to the Damage characteristic of melee weapons used by that unit (excluding mounts). If the enemy unit had a Wounds characteristic of 3 or more and was not a HERO or MONSTER: * Stolen Vitality: Add 1 to the Wounds characteristic of that unit. If the enemy had a Wounds characteristic of 2 or less: * Absorbed Speed: Add 2 to run and charge rolls for that unit. |
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Reanimated Horrors | Subtract 1 from the Bravery characteristic of enemy units while they are within 6" of 1 friendly SOULBLIGHT GRAVELORDS DEADWALKERS or SOULBLIGHT GRAVELORDS DEATHRATTLE unit. Subtract 2 from the Bravery characteristic of enemy units instead of 1 while they are within 6" of 2 or more friendly SOULBLIGHT GRAVELORDS DEADWALKERS or SOULBLIGHT GRAVELORDS DEATHRATTLE units. DEATH units are not affected by this ability. | Battletome: Soulblight Gravelords p73 |
The Shifting Keep | Instead of setting up a KASTELAI DYNASTY BLOOD KNIGHTS unit on the battlefield, you can place it to one side and say that it is set up in ambush as a reserve unit. You can set up 1 reserve unit in ambush for each unit you have already set up on the battlefield. At the end of any of your movement phases, you can set up 1 or more of these units on the battlefield wholly within 6" of the battlefield edge and more than 9" from all enemy units. At the start of the fourth battle round, reserve units that are still in ambush are destroyed. |
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The Unquiet Dead | After territories have been determined, but before any units have been set up, you can pick up to 2 points within your territory and up to 2 points anywhere on the battlefield outside your territory to be gravesites. Each gravesite must be more than 1" from all terrain features and objectives. If both players can set up gravesites at the same time, or if one player can set up faction terrain features at the same time as the other player can set up gravesites, they must roll off, and the winner chooses who sets up their faction terrain features or gravesites first. Instead of setting up a SOULBLIGHT GRAVELORDS SUMMONABLE unit on the battlefield before the battle begins, you can place it to one side and say that it is set up in the grave as a reserve unit. You can set up 1 reserve unit in the grave for each unit you have already set up on the battlefield. At the end of any of your movement phases, you can set up 1 or more of these units on the battlefield wholly within 12" of a gravesite and more than 9" from all enemy units. At the start of the fourth battle round, reserve units that are still in the grave are destroyed. |
Battletome: Soulblight Gravelords p73 |
Spell | Casting Value | Range | Description | Ref |
---|---|---|---|---|
Invigorating Aura | 8 | 18" | Add 1 to the casting roll for each friendly SOULBLIGHT GRAVELORDS HERO on the battlefield. If successfully cast, pick 1 friendly SOULBLIGHT GRAVELORDS SUMMONABLE unit wholly within 18" of the caster. You can either heal up to 3 wounds allocated to that unit or, if no wounds are allocated to it, you can return a number of slain models to that unit that have a combined Wounds characteristic of 3 or less. The same unit cannot benefit from this spell more than once per turn. Any number of SOULBLIGHT GRAVELORDS WIZARDS can attempt to cast Invigorating Aura in the same hero phase. |
Selections: 1000 Points - Vanguard
Categories: Game Options, Vanguard
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