Rules: Philosophies of War
Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Categories: Configuration
Selections: Farsight Enclaves
Categories: Configuration
Abilities: Farsight Enclaves Tenet: Devastating Counterstrike
Abilities | Description | Ref |
---|---|---|
Farsight Enclaves Tenet: Devastating Counterstrike | - Each time a model with this tenet makes a ranged attack that targets a unit within 12", the target is treated as having a Markerlight token (pg 93). - Each time a unit with this tenet is selected to shoot or fight, you can re-roll one wound roll when resolving that unit's attacks. |
Codex: Tau Empire p61 |
Selections: Dawn Blade, High-intensity Plasma Rifle
Categories: Battlesuit, Character, Faction: Farsight Enclaves, Fly, HQ, Jet Pack, Faction: T'au Empire, Commander, Farsight, Infantry
Rules: Battlesuits, Manta Strike
Abilities: Enclave Commander, Master of War (Aura) (Farsight), Shield Generator, Tactical Acumen (Farsight), Way of the Short Blade, Unit: Commander Farsight, Weapon: Dawn Blade (Strike), Dawn Blade (Sweep), High-intensity Plasma Rifle
Selections: 6. Exemplar of the Mont'ka
Categories: Warlord, Warlord - Required, Warlord - Farsight Enclaves
Abilities: 6. Exemplar of the Mont'ka
Abilities | Description | Ref |
---|---|---|
6. Exemplar of the Mont'ka | In your Command phase, select one friendly <SEPT> CORE unit within 9" of this WARLORD. Until the start of your next Command phase, each time a CORE model in that unit makes a ranged attack that targets an enemy unit within 9", or 12" if you selected the Mont'ka Tactical Philosophy this battle (pg 92), you can re-roll the wound roll. | Codex: Tau Empire p72 |
Enclave Commander | If your army is Battle-forged, this model must be your army's WARLORD. If more than one model in your army has a rule to this effect, then one of those models must be your army's WARLORD. | Codex: Tau Empire p99 |
Master of War (Aura) (Farsight) | While a friendly T'AU EMPIRE CORE unit is within 6" of this unit's COMMANDER FARSIGHT model, each time a CORE model in this unit makes an attack, re-roll a hit-roll of 1. | Codex: Tau Empire p99 |
Shield Generator | The bearer has a 4+ invulnerable save. | Codex: Tau Empire p99,100 |
Tactical Acumen (Farsight) | In your Command Phase, you can select one friendly FARSIGHT ENCLAVES CRISIS CORE unit within 9" of this model. Until the end of the turn: - That unit is eligible to shoot and declare a charge with in a turn in which it Fell Back. - Each time a CORE model in that unit makes a ranged attack, you can ignore any or all hit modifiers. |
Codex: Tau Empire p99 |
Way of the Short Blade | At the start of the Fight phase, you can select one friendly FARSIGHT ENCLAVES CORE unit within 6" of this model, until the end of the phase, each time a CORE model in that unit makes an attack, add 1 to that attack's hit roll. | Codex: Tau Empire p99 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Commander Farsight | 10" | 2+ | 2+ | 5 | 5 | 7 | 5 | 10 | 3+ | Codex: Tau Empire p99 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Dawn Blade (Strike) | Melee | Melee | x2 | -3 | 3 | - | Codex: Tau Empire p130 |
Dawn Blade (Sweep) | Melee | Melee | +1 | -2 | 1 | Each time an attack is made with this weapon, make 2 hit rolls instead of 1. | Codex: Tau Empire p130 |
High-intensity Plasma Rifle | 30" | Assault 2 | 8 | -4 | 3 | - | Codex: Tau Empire p131 |
Categories: Troops, Infantry, Faction: <Sept>, Faction: T'au Empire, Breacher Team, Core, Photon Grenades, Fire Warrior Team
Abilities: Set up Turret
Selections: 9x Pulse Blaster, 9x Pulse Pistol
Unit: Fire Warrior, Weapon: Pulse Blaster (Close Range), Pulse Blaster (Long Range), Pulse Pistol
Selections: Pulse Blaster, Pulse Pistol
Unit: Fire Warrior Shas'ui, Weapon: Pulse Blaster (Close Range), Pulse Blaster (Long Range), Pulse Pistol
Abilities | Description | Ref |
---|---|---|
Set up Turret | If this unit contains a Support Turret, that model is not set up until the unit performs the following action: 'Deploy Turret (Action): In your Command phase, any number of BREACHER TEAM or STRIKE TEAM units from your army can start to perform this action. This action is completed at the end of your next Movement phase. When it is completed, if that unit contains a Support Turret model that is not on the battlefield and has not been destroyed, set that Support Turret model up on the battlefield in Unit Coherency with that unit.' |
Codex: Tau Empire p108 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 7 | 4+ | Codex: Tau Empire p108 |
Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 8 | 4+ | Codex: Tau Empire p108 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Pulse Blaster (Close Range) | 8" | Assault 2 | 6 | -2 | 1 | - | Codex: Tau Empire p132 |
Pulse Blaster (Long Range) | 14" | Assault 2 | 5 | -1 | 1 | - | Codex: Tau Empire p132 |
Pulse Pistol | 12" | Pistol 1 | 5 | 0 | 1 | - | Codex: Tau Empire p132 |
Categories: Troops, Infantry, Faction: T'au Empire, Kroot Carnivores, T'au Auxiliary, Faction: Kroot
Rules: Ambushing Predators
Abilities: Kroot Pack, Stealthy Hunters
Selections: 10x Kroot Rifle, 10x Quill Grenades
Unit: Kroot, Weapon: Kroot Rifle (Melee), Kroot Rifle (Shooting), Quill Grenades
Abilities | Description | Ref |
---|---|---|
Kroot Pack | If you army is Battle-forged, then for each KROOT CARNIVORES unit includes in a Detachment, up to one KROOTOX RIDERS unit, up to one KROOT HOUNDS unit, and up to one KROOT SHAPER unit can be included in that Detachment without taking up Battlefield Role slots. | Codex: Tau Empire p110 |
Stealthy Hunters | Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | Codex: Tau Empire p110 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Kroot | 7" | 3+ | 4+ | 4 | 3 | 1 | 2 | 6 | 6+ | Codex: Tau Empire p110 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Kroot Rifle (Melee) | Melee | Melee | User | -1 | 1 | - | Codex: Tau Empire p110 |
Kroot Rifle (Shooting) | 24" | Rapid Fire 1 | 4 | 0 | 1 | - | Codex: Tau Empire p110 |
Quill Grenades | 6" | Grenade D6 | 4 | 0 | 1 | Blast | Codex: Tau Empire p132 |
Categories: Faction: <Sept>, Battlesuit, Elites, Fly, Infantry, Jet Pack, Faction: T'au Empire, Stealth Battlesuits, Core
Rules: Battlesuits
Abilities: Camouflage Fields, Infiltrator
Selections: 2x Burst Cannon
Unit: Stealth Shas'ui, Weapon: Burst Cannon
Selections: Burst Cannon
Unit: Stealth Shas'vre, Weapon: Burst Cannon
Abilities | Description | Ref |
---|---|---|
Camouflage Fields | Each time an attack is made against this unit, subtract 1 from that attack's hit roll. Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | Codex: Tau Empire p113 |
Infiltrator | During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. | Codex: Tau Empire p98,113 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Stealth Shas'ui | 8" | 5+ | 4+ | 4 | 4 | 2 | 2 | 8 | 3+ | Codex: Tau Empire p113 |
Stealth Shas'vre | 8" | 5+ | 4+ | 4 | 4 | 2 | 3 | 9 | 3+ | Codex: Tau Empire p113 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Burst Cannon | 18" | Assault 6 | 5 | 0 | 1 | - | Codex: Tau Empire p131 |
Selections: Accelerator Burst Cannon
Categories: Faction: <Sept>, Faction: T'au Empire, Transport, Dedicated Transport, Vehicle, Fly, Devilfish
Abilities: Armoured Aggression, Drone Dock (Devilfish), Explodes (Devilfish), Hover Tank (Devilfish), Tactical Disengagement, Transport: Devilfish (Transport), Unit: Devilfish [1] (7-13+ Wounds Remaining), Devilfish [2] (4-6 Wounds Remaining), Devilfish [3] (1-3 Wounds Remaining), Weapon: Accelerator Burst Cannon
Selections: 4x Pulse Carbine
Categories: Drone, Fly, Faction: <Sept>, Faction: T'au Empire, Gun Drone
Rules: Artificial Helpers, Docked Drones, Limited Parameters, Manta Strike, Valued Sacrifice
Abilities: Threat Identification Protocol, Unit: Gun Drone, Weapon: Pulse Carbine
Abilities | Description | Ref |
---|---|---|
Armoured Aggression | At the start of the first battle round before the first turn begins, if you selected the Mont'ka Tactical Philosophy at the start of the battle, this unit can make a Normal Move of up to 9". It cannot end this move within 9" of any enemy models. | Codex: Tau Empire p123 |
Drone Dock (Devilfish) | If this unit contains any DRONE models, those DRONE models begin the game docked with this unit's DEVILFISH model. | Codex: Tau Empire p123 |
Explodes (Devilfish) | When this unit's DEVILFISH model is destroyed, roll one D6 before removing it from the play. On a 6, it explodes and each unit within 6" suffers D6 mortal wounds. | Codex: Tau Empire p123 |
Hover Tank (Devilfish) | Distances are always measured to and from the hull of this unit's DEVILFISH model. | Codex: Tau Empire p123 |
Tactical Disengagement | At the end of your Movement phase, if you selected the Kauyon Tactical Philosophy, at the start of the battle and if the mission you are playing is using the Strategic Reserves rule, you can remove this unit from the battlefield if it is within 9" of any battlefield edges and place it in Strategic Reserves. | Codex: Tau Empire p123 |
Threat Identification Protocol | Each time this model makes a ranged attack, it can only target the closest eligible unit. | Codex: Tau Empire p95 |
Transport | Capacity | Ref |
---|---|---|
Devilfish (Transport) | This model has a transport capacity of 12 <SEPT> INFANTRY or <SEPT> DRONE models and 1 <SEPT> RECON DRONE model. It cannot transport BATTLESUIT models. | Codex: Tau Empire p123 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Devilfish [1] (7-13+ Wounds Remaining) | 12" | 6+ | 4+ | 6 | 7 | 13 | 3 | 8 | 3+ | Codex: Tau Empire p123 |
Devilfish [2] (4-6 Wounds Remaining) | 8" | 6+ | 5+ | 6 | 7 | N/A | D3 | 8 | 3+ | Codex: Tau Empire p123 |
Devilfish [3] (1-3 Wounds Remaining) | 4" | 6+ | 6+ | 6 | 7 | N/A | 1 | 8 | 3+ | Codex: Tau Empire p123 |
Gun Drone | 10" | 5+ | 5+ | 3 | 4 | 1 | 1 | 6 | 4+ | Codex: Tau Empire p94 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Accelerator Burst Cannon | 18" | Assault 8 | 6 | -1 | 1 | - | Codex: Tau Empire p131 |
Pulse Carbine | 24" | Assault 2 | 5 | 0 | 1 | - | Codex: Tau Empire p130 |
Philosophies of War: Read here -> (Codex: Tau Empire p92)
Ambushing Predators: At the start of the first battle round, models in this unit can make a Normal move of up to 7". They cannot end this move within 9" of any enemy models. (Codex: Tau Empire p93)
Artificial Helpers:
DRONE models are ignored for the purposes of:
- The Look Out, Sir rule.
- Determining this unit's Starting Strength, and whether this unit is below Half strength.
- Determining this unit's toughness characteristic, if it also contains models without the DRONE keyword.
(Codex: Tau Empire p94)
Battlesuits:
BATTLESUIT models in this unit can make attacks with ranged weapons even when their unit is within Engagement Range of enemy units, but they can only make such attacks against enemy units that they are within Engagement Range of. In such circumstances, these models can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.
Note that if a BATTLESUIT model has more than one ranged weapon, you can still choose to target units that are not within Engagement Range of its unit, but it will only be able to make the attacks with that weapon if all enemy units within Engagement Range of its unit have been destroyed when you come to resolve these attacks. In addition, when a BATTLESUIT model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon's attacks while any enemy units are within Engagement Range of that model's unit.
(Codex: Tau Empire p93)
Docked Drones:
If this model is docked with another:
- Any weapons this model is equipped with are considered to be equipped to the model it is docked with instead.
- Attacks cannot be allocated to this model and it does not count as a model on the battlefield for any rules purposes.
- If the model it is docked with is destroyed, this DRONE model is destroyed as well.
(Codex: Tau Empire p94)
Limited Parameters: If this unit contains only DRONE models, this unit cannot perform actions (excluding the Fire Markerlights action, page 93) and loses the Objective Secured ability if it has it, and cannot gain it through any means. (Codex: Tau Empire p94)
Manta Strike:
During deployment, if every model in this unit has this ability, you can set up this unit in a Manta hold instead of setting it up
on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
(Codex: Tau Empire p93)
Valued Sacrifice: Each time a DRONE model in this unit is destroyed, it is ignored for the purposes of Morale tests if this unit contains models without the DRONE keyword. (Codex: Tau Empire p94)
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