Rules: Philosophies of War
Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Categories: Configuration
Selections: T'au Sept
Categories: Configuration
Abilities: T'au Sept Tenet: Coordinated Fire Arcs
Abilities | Description | Ref |
---|---|---|
T'au Sept Tenet: Coordinated Fire Arcs | - Each time a unit with this tenet is selected to shoot or fight, you can re-roll one hit roll or one wound roll when resolving that unit's attacks. - Add 3" to the range of aura abilities of models with this tenet (to a maximum of 12"). - Each time a model with this tenet intones an invocation that is not an aura, or uses an ability in your Command phase that specifies a range, add 3" to the range of that invocation or ability (to a maximum of 12"). |
Codex: Tau Empire p56 |
Selections: Aun'Va
Categories: HQ, Faction: T'au Empire, Faction: T'au Sept, Infantry, Character, Ethereal, Aun'Va
Rules: Inspired to Greatness
Abilities: Leadership Caste (Aun'va), Paradox of Duality, Serene Unifier (Aun'va), Supreme Loyalty (Aura), Unit: Aun'va
Selections: 2x Honour Blade
Categories: Infantry, Ethereal Guard
Unit: Ethereal Guard, Weapon: Honour Blade
Abilities | Description | Ref |
---|---|---|
Leadership Caste (Aun'va) | This unit can be included in any T'AU EMPIRE Detachment (excluding FARSIGHT ENCLAVES Detachments) without preventing that Detachment from being a Sept Detachment and without preventing other units in your army from benefiting from a Sept Tenet (pg 55), but this unit can only benefit from a Sept Tenet is every <SEPT> unit (excluding SUPREME COMMANDER units) in your army is from T'AU SEPT. | Codex: Tau Empire p105 |
Paradox of Duality | Models in this unit have a 5+ invulnerable save. Each time an attack is made against this unit, subtract 1 from that atatck's wound roll. | Codex: Tau Empire p105 |
Serene Unifier (Aun'va) | This unit's Aun'va model knows three invocations from the Invocations of the Ethereals (pg 76). In your Command phase, if this unit's Aun'va model is on the battlefield, it can intone up to two invocations it knows that have not already been intoned by a friendly model this turn. Roll one D6: on a 2+, the intoned invocation is inspiring and takes effect until the start of your next Command phase. | Codex: Tau Empire p105 |
Supreme Loyalty (Aura) | While a friendly T'AU EMPIRE CORE unit (excluding FARSIGHT ENCLAVES or T'AU AUXILIARY units) is within 9" of this unit's ETHEREAL model, models in that unit can use this unit's Leadership characteristic instead of their own. | Codex: Tau Empire p105 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Aun'va | 6" | 6+ | 4+ | 2 | 3 | 6 | 1 | 10 | 5+ | Codex: Tau Empire p105 |
Ethereal Guard | 6" | 3+ | 3+ | 3 | 3 | 2 | 3 | 10 | 5+ | Codex: Tau Empire p105 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Honour Blade | Melee | Melee | +2 | -1 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. | Codex: Tau Empire p104 |
Selections: Markerlight, Shade
Categories: Character, Infantry, HQ, Faction: T'au Empire, Faction: T'au Sept, Darkstrider, Photon Grenades, Markerlight
Rules: Markerlights
Abilities: Drone Familiar Cluster, Fighting Retreat (Aura), Markerlight, Structural Analyser, Target Uploaded, Vanguard, Unit: Darkstrider, Weapon: Shade
Selections: 3. A Ghost Walks Among Us
Categories: Warlord, Warlord - T'au
Abilities: 3. A Ghost Walks Among Us
Abilities | Description | Ref |
---|---|---|
3. A Ghost Walks Among Us | - Each time an attack is made against this WARLORD, subtract 1 from that attack's hit roll. - Each time this WARLORD Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this WARLORD. |
Codex: Tau Empire p72 |
Drone Familiar Cluster | Each time this model is selected to shoot, you can re-roll one hit roll and you can re-roll one wound roll when resolving this model's attacks. | Codex: Tau Empire p106 |
Fighting Retreat (Aura) | While a friendly T'AU SEPT CORE unit (excluding BATTLESUIT units) is within 6" of this model, that unit is eligible to shoot in a turn in which it Fell Back. | Codex: Tau Empire p106 |
Markerlight | The bearer gains the MARKERLIGHT keyword. | Codex: Tau Empire p96 |
Structural Analyser | In your Command phase, you can select one friendly T'AU SEPT CORE unit within 6" of this model and one enemy unit visible to this model. Until the end of the turn, each time a model in that T'AU SEPT CORE unit makes a ranged attack against that enemy unit, add 1 to that attack's wound roll. | Codex: Tau Empire p106 |
Target Uploaded | This unit can start the Fire Markerlights action at the end of your Movement phase, instead of the start. | Codex: Tau Empire p106 |
Vanguard | At the start of the first battle round, this model can make a Normal Move of up to 7". They cannot end this move within 9" of any enemy models. | Codex: Tau Empire p106,116 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Darkstrider | 7" | 3+ | 2+ | 3 | 3 | 5 | 3 | 9 | 4+ | Codex: Tau Empire p106 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shade | 24" | Assault 2 | 5 | -2 | 2 | - | Codex: Tau Empire p106 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team, Photon Grenades, Fire Warrior Team, Core
Abilities: Set up Turret
Selections: Pulse Pistol, Pulse Rifle
Unit: Fire Warrior Shas'ui, Weapon: Pulse Pistol, Pulse Rifle
Selections: 9x Pulse Pistol, 9x Pulse Rifle
Unit: Fire Warrior, Weapon: Pulse Pistol, Pulse Rifle
Abilities | Description | Ref |
---|---|---|
Set up Turret | If this unit contains a Support Turret, that model is not set up until the unit performs the following action: 'Deploy Turret (Action): In your Command phase, any number of BREACHER TEAM or STRIKE TEAM units from your army can start to perform this action. This action is completed at the end of your next Movement phase. When it is completed, if that unit contains a Support Turret model that is not on the battlefield and has not been destroyed, set that Support Turret model up on the battlefield in Unit Coherency with that unit.' |
Codex: Tau Empire p108 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 7 | 4+ | Codex: Tau Empire p108 |
Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 8 | 4+ | Codex: Tau Empire p108 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Pulse Pistol | 12" | Pistol 1 | 5 | 0 | 1 | - | Codex: Tau Empire p132 |
Pulse Rifle | 36" | Rapid Fire 1 | 5 | -1 | 1 | - | Codex: Tau Empire p132 |
Categories: Infantry, Troops, Faction: <Sept>, Faction: T'au Empire, Strike Team, Photon Grenades, Fire Warrior Team, Core
Abilities: Set up Turret
Selections: Pulse Pistol, Pulse Rifle
Unit: Fire Warrior Shas'ui, Weapon: Pulse Pistol, Pulse Rifle
Selections: 9x Pulse Pistol, 9x Pulse Rifle
Unit: Fire Warrior, Weapon: Pulse Pistol, Pulse Rifle
Abilities | Description | Ref |
---|---|---|
Set up Turret | If this unit contains a Support Turret, that model is not set up until the unit performs the following action: 'Deploy Turret (Action): In your Command phase, any number of BREACHER TEAM or STRIKE TEAM units from your army can start to perform this action. This action is completed at the end of your next Movement phase. When it is completed, if that unit contains a Support Turret model that is not on the battlefield and has not been destroyed, set that Support Turret model up on the battlefield in Unit Coherency with that unit.' |
Codex: Tau Empire p108 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Fire Warrior | 6" | 5+ | 4+ | 3 | 3 | 1 | 1 | 7 | 4+ | Codex: Tau Empire p108 |
Fire Warrior Shas'ui | 6" | 5+ | 4+ | 3 | 3 | 1 | 2 | 8 | 4+ | Codex: Tau Empire p108 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Pulse Pistol | 12" | Pistol 1 | 5 | 0 | 1 | - | Codex: Tau Empire p132 |
Pulse Rifle | 36" | Rapid Fire 1 | 5 | -1 | 1 | - | Codex: Tau Empire p132 |
Categories: Fast Attack, Infantry, Faction: <Sept>, Faction: T'au Empire, Pathfinder Team, Core, Fire Warrior Team, Photon Grenades
Abilities: Target Uploaded, Vanguard
Selections: 9x Markerlight, 9x Pulse Carbine, 9x Pulse Pistol
Categories: Markerlight
Rules: Markerlights
Abilities: Markerlight, Unit: Pathfinder, Weapon: Pulse Carbine, Pulse Pistol
Selections: Markerlight, Pulse Carbine, Pulse Pistol
Categories: Markerlight
Rules: Markerlights
Abilities: Markerlight, Unit: Pathfinder Shas'ui, Weapon: Pulse Carbine, Pulse Pistol
Abilities | Description | Ref |
---|---|---|
Markerlight | The bearer gains the MARKERLIGHT keyword. | Codex: Tau Empire p96 |
Target Uploaded | This unit can start the Fire Markerlights action at the end of your Movement phase, instead of the start. | Codex: Tau Empire p106 |
Vanguard | At the start of the first battle round, this model can make a Normal Move of up to 7". They cannot end this move within 9" of any enemy models. | Codex: Tau Empire p106,116 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Pathfinder | 7" | 5+ | 4+ | 3 | 3 | 1 | 1 | 7 | 5+ | Codex: Tau Empire p116 |
Pathfinder Shas'ui | 7" | 5+ | 4+ | 3 | 3 | 1 | 2 | 8 | 5+ | Codex: Tau Empire p116 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Pulse Carbine | 24" | Assault 2 | 5 | 0 | 1 | - | Codex: Tau Empire p130 |
Pulse Pistol | 12" | Pistol 1 | 5 | 0 | 1 | - | Codex: Tau Empire p132 |
Categories: Faction: <Sept>, Battlesuit, Heavy Support, Faction: T'au Empire, Broadside Battlesuits, Infantry, Core
Rules: Battlesuits
Selections: Crushing Bulk, Heavy Rail Rifle
Unit: Broadside Shas'vre, Weapon: Crushing Bulk, Heavy Rail Rifle
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Broadside Shas'vre | 5" | 5+ | 4+ | 5 | 5 | 8 | 4 | 9 | 2+ | Codex: Tau Empire p119 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Crushing Bulk | Melee | Melee | +1 | -1 | 1 | - | Codex: Tau Empire p130 |
Heavy Rail Rifle | 60" | Heavy 2 | 9 | -4 | D3+3 | Each time a successful wound roll is made for an attack with this weapon, the target suffers 1 mortal wound in addition to any other damage. | Codex: Tau Empire p131 |
Philosophies of War: Read here -> (Codex: Tau Empire p92)
Battlesuits:
BATTLESUIT models in this unit can make attacks with ranged weapons even when their unit is within Engagement Range of enemy units, but they can only make such attacks against enemy units that they are within Engagement Range of. In such circumstances, these models can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.
Note that if a BATTLESUIT model has more than one ranged weapon, you can still choose to target units that are not within Engagement Range of its unit, but it will only be able to make the attacks with that weapon if all enemy units within Engagement Range of its unit have been destroyed when you come to resolve these attacks. In addition, when a BATTLESUIT model shoots a Heavy weapon, subtract 1 from the hit rolls when resolving that weapon's attacks while any enemy units are within Engagement Range of that model's unit.
(Codex: Tau Empire p93)
Inspired to Greatness: In your Command phase, select one friendly T'AU EMPIRE CORE or T'AU AUXILIARY unit within 6" of this unit's ETHEREAL model (excluding FARSIGHT ENCLAVES units). Until the start of your next Command phase, while that unit is performing an action, it can make ranged attacks without that action failing. (Codex: Tau Empire p93)
Markerlights:
Units in your army can perform the following action:
'Fire Markerlights (Action): One or more MARKERLIGHT units from your army can start to perform this action at the start of your Movement phase. AIRCRAFT MARKERLIGHT units can perform this action. The action is completed at the start of your next Shooting phase. If this action is successfully completed, for each model in that unit that is equipped with one or more markerlights, for each markerlight that model is equipped with, select one enemy unit within 36" of that model that would be an eligible target for that model if its unit had been selected to shoot, and roll one D6: on a 3+, that enemy unit gains one Markerlight token.'
While a VEHICLE or DRONE unit is performing the Fire Markerlights action, that unit can move without the action failing. If it does, until the end of the turn, models in that unit without the VEHICLE or DRONE keyword that are equipped with any markerlights are treated as not having been equipped with markerlights for the purpose of the Fire Markerlights action.
Each time a T'AU EMPIRE unit (excluding T'AU AUXILIARY units) is selected to shoot:
- Each time a model in that unit makes a ranged attack against a unit with one or more Markerlight tokens, add 1 to that attack's hit roll.
- After that unit has finished making attacks, for each enemy unit targeted by these attacks, remove one Markerlight token from that enemy unit.
At the end of your Shooting phase, remove all Markerlight tokens from enemy units.
(Codex: Tau Empire p93)
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