Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: Configuration
Categories: Configuration
Categories: Configuration
Selections: Shuriken Pistol, Smite, Warlord, Witchblade
Categories: Faction: Aeldari, Character, Farseer, HQ, Infantry, Psyker, Faction: Asuryani, Faction: <Craftworld>, Asuryani Warlord, Warlord
Rules: Battle Focus, Shuriken Weapons, Strands of Fate
Abilities: Ghosthelm, Rune Armour, Runes of the Farseer, Psychic Power: Smite, Psyker: Psyker (Farseer), Unit: Farseer, Weapon: Shuriken Pistol, Witchblade
Abilities | Description | Ref |
---|---|---|
Ghosthelm | This model never suffers Perils of the Warp. | |
Rune Armour | This model has a 4+ invulnerable save. | |
Runes of the Farseer | At the start of each Battle Round, after making a Strands of Fate roll but before selecting which of those dice to retain (pg143), for each FARSEER model from your army that is on the battlefield and not within Engagement Range of any enemy units, you can re-roll one of those dice. | Codex: Aeldari p146 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker (Farseer) | 2 | 2 | 2 from Runes of Fortune and/or Runes of Fate | Smite |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Farseer | 7" | 2+ | 2+ | 3 | 3 | 5 | 2 | 9 | 6+ | Codex: Aeldari p147 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. | |
Witchblade | Melee | Melee | User | -1 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful. |
Categories: Faction: <Craftworld>, Faction: Aeldari, Infantry, Troops, Guardians, Faction: Asuryani, Core, Guardian Defenders
Rules: Battle Focus, Strands of Fate
Abilities: Defenders
Selections: 10x Plasma Grenades, 10x Shuriken Catapult
Rules: Shuriken Weapons
Unit: Guardian Defender, Weapon: Plasma Grenades, Shuriken Catapult
Abilities | Description | Ref |
---|---|---|
Defenders | While this unit is within range of an objective marker, each time a model in this unit makes a ranged attack with a shuriken weapon, re-roll a hit roll of 1. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardian Defender | 7" | 3+ | 3+ | 3 | 3 | 1 | 1 | 7 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Shuriken Catapult | 18" | Assault 2 | 4 | -1 | 1 | Shuriken. |
Selections: Defence Tactics
Categories: Faction: Aeldari, Aspect Warrior, Dire Avengers, Infantry, Faction: Asuryani, Elites, Core, Faction: <Craftworld>
Rules: Battle Focus, Strands of Fate
Abilities: Aspect Armour, Defence Tactics
Selections: 9x Avenger Shuriken Catapult, 9x Plasma Grenades
Rules: Shuriken Weapons
Unit: Dire Avenger, Weapon: Avenger Shuriken Catapult, Plasma Grenades
Selections: Avenger Shuriken Catapult, Plasma Grenades
Rules: Shuriken Weapons
Unit: Dire Avenger Exarch, Weapon: Avenger Shuriken Catapult, Plasma Grenades
Abilities | Description | Ref |
---|---|---|
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Defence Tactics | While this unit contains a Dire Avenger Exarch model, if this unit is performing an action, it can still make attacks with ranged weapons without that action failing. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Dire Avenger | 7" | 3+ | 3+ | 3 | 3 | 1 | 2 | 8 | 4+ | |
Dire Avenger Exarch | 7" | 3+ | 3+ | 3 | 3 | 2 | 3 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Avenger Shuriken Catapult | 18" | Assault 3 | 4 | -2 | 1 | Shuriken. | |
Plasma Grenades | 6" | Grenade D6 | 4 | -1 | 1 | Blast | Codex: Aeldari p190 |
Selections: Smite
Categories: Faction: <Craftworld>, Faction: Aeldari, Faction: Asuryani, Psyker, Infantry, Warlocks, Character, Elites
Rules: Battle Focus, Strands of Fate
Abilities: Rune Armour, Seer Council, Warlock Conclave, Psychic Power: Smite, Psyker: Psychic Powers (Warlocks)
Selections: Shuriken Pistol, Witchblade
Rules: Shuriken Weapons
Unit: Warlock, Weapon: Shuriken Pistol, Witchblade
Abilities | Description | Ref |
---|---|---|
Rune Armour | This model has a 4+ invulnerable save. | |
Seer Council | If your army is Battle-forged, for each FARSEER model a Detachment in your army includes, one WARLOCKS unit can be included in that Detachment without taking up a Battlefield Role slot. | |
Warlock Conclave | If this unit has a Starting Strength of 1, it gains the CHARACTER keyword. | Codex: Aeldari p158 |
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
Smite | 5 | 18" | Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psychic Powers (Warlocks) | 1 | 1 | 1 from Runes of Battle. | If this unit has a Starting Strength of 4 or more, it knows one additional psychic power from the Runes of Battle discipline. While this unit contains 4 or more models, it can attempt to manifest one additional psychic power in your Psychic phase. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Warlock | 7" | 3+ | 3+ | 3 | 3 | 2 | 2 | 8 | 6+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Shuriken Pistol | 12" | Pistol 1 | 4 | -1 | 1 | Shuriken. | |
Witchblade | Melee | Melee | User | -1 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 2+ is always successful. |
Categories: Faction: <Craftworld>, Faction: Aeldari, Aspect Warrior, Fast Attack, Fly, Infantry, Jump Pack, Swooping Hawks, Faction: Asuryani, Core
Rules: Battle Focus, Strands of Fate, Sudden Assault
Abilities: Aspect Armour, Skyleap
Selections: 4x Lasblaster
Unit: Swooping Hawk, Weapon: Lasblaster
Selections: Lasblaster
Unit: Swooping Hawk Exarch, Weapon: Lasblaster
Abilities | Description | Ref |
---|---|---|
Aspect Armour | Models in this unit have a 5+ invulnerable save. | |
Skyleap | In your Shooting phase, instead of making a Battle Focus move with this unit (pg142), you can remove this unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" away from any enemy models. | Codex: Aeldari p167 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Swooping Hawk | 14" | 3+ | 3+ | 3 | 3 | 1 | 2 | 8 | 4+ | |
Swooping Hawk Exarch | 14" | 3+ | 3+ | 3 | 3 | 2 | 3 | 8 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Lasblaster | 24" | Assault 4 | 4 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |
Categories: Faction: <Craftworld>, Faction: Aeldari, Biker, Fly, Fast Attack, Windriders, Faction: Asuryani, Core, Guardians
Rules: Battle Focus, Strands of Fate
Abilities: Ride the Wind, Swift Demise, Unit: Windrider
Selections: 3x Twin Shuriken Catapult
Rules: Shuriken Weapons
Weapon: Twin Shuriken Catapult
Abilities | Description | Ref |
---|---|---|
Ride the Wind | Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. | |
Swift Demise | Each time a model in this unit makes an attack with a twin shuriken catapult against an enemy unit that is within range of any objective markers, re-roll a hit roll of 1. | Codex: Aeldari p166 |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Windrider | 16" | 3+ | 3+ | 3 | 4 | 2 | 1 | 7 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Twin Shuriken Catapult | 18" | Assault 4 | 4 | -1 | 1 | Shuriken. |
Battle Focus:
This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained Stationary.
In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus move. When it does so, roll one D6: each model in this unit can make a Normal Move of up to the distance in inches equal to the result, as if it were your Movement phase. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end of the turn, such a unit is not eligible to declare a charge. A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit cannot make more than one Battle Focus move per turn.
NOTE: Battle Focus Moves Through Area Terrain
If a unit makes a Battle Focus move and any of its models wish to move over any part of an Area Terrain feature, subtract 3" from the distance models in that unit can move when making that Battle Focus move (to a minimum of 0). This penalty applies even if every part of that Area Terrain feature is 1" or less in height, but is not cumulative with any other penalties that Area Terrain feature may impose (e.g. the Difficult Ground terrain trait).
(Codex: Aeldari)
Shuriken Weapons: Many Aeldari weapons are shuriken weapons. Such a weapon will have an ability that reads 'Shuriken'. Each time an attack is made with a shuriken weapon, on an unmodified wound roll of 6, improve that attack's Armour Penetration characteristic by 2. ()
Strands of Fate: Refer to your Codex for details. ()
Sudden Assault: During deployment, if every model in this unit has this ability, you can set up this unit preparing a sudden assault instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. ()
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