Selections: Blazing Maw, Claws and Horns, Fyresteel Throwing Axe, Latch-axe, Magmadroth Wound Table, Roaring Fyrestream
Categories: AURIC RUNESMITER, DUARDIN, HERO, MAGMADROTH, MONSTER, PRIEST, FYRESLAYERS, ORDER, Leader
Magmadroth Wounds Suffered: 00-06, 07-10, 11-13, 14+, Prayer: Runic Empowerment, Unit: Auric Runesmiter on Magmadroth, Unit Abilities: Lashing Tail, Roaring Fyrestream, Volcanic Blood, Weapon: Blazing Maw, Claws and Horns, Fyresteel Throwing Axe (Hero), Latch-axe, Roaring Fyrestream
Magmadroth Wounds Suffered | Move | Roaring Fyrestream | Claws and Horns | Ref |
---|---|---|---|---|
00-06 | 12" | 2+ | 6 | |
07-10 | 10" | 3+ | 5 | |
11-13 | 9" | 4+ | 4 | |
14+ | 8" | 5+ | 3 |
Prayer | Answer Value | Range | Description | Ref |
---|---|---|---|---|
Runic Empowerment | 3 | 12" | If the chanter carries a Forge Key, this prayer has a range of 18" instead. If the chanter is carrying a Runic Iron, you can re-roll the chanting roll. If answered, pick 1 friendly FYRESLAYERS unit wholly within range and visible to the chanter. Add 1 to wound rolls for attacks made by that unit until the start of your next hero phase. | Battletome: Fyreslayers Errata, July 2021 p2 |
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Auric Runesmiter on Magmadroth | * | 16 | 8 | 4+ |
Unit Abilities | Ability Details | Ref |
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Lashing Tail | At the end of the combat phase, roll a dice for each enemy unit within 3" of this unit. If the roll is equal to or less than the number of models in that enemy unit, that unit suffers D3 mortal wounds. | |
Roaring Fyrestream | The Attacks characteristic of a Roaring Fyrestream is equal to the number of models in the target unit (to a maximum Attacks characteristic of 10). In addition, at the end of your shooting phase, if this unit did not make an attack with its Roaring Fyrestream in that phase, you can say that an inferno is raging inside this unit. If an inferno is raging inside this unit, improve the Rend characteristic of its Roaring Fyrestream by 2. After the next attack made with this unit's Roaring Fyrestream has been resolved, an inferno is no longer raging inside this unit. |
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Volcanic Blood | Roll a dice each time a wound caused by an attack made with a melee weapon is allocated to this unit. On a 4+, the attacking unit suffers 1 mortal wound. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Blazing Maw | Melee | 1" | 3 | 4+ | 2+ | -2 | D3 | |
Claws and Horns | Melee | 1" | * | 3+ | 3+ | -1 | 2 | |
Fyresteel Throwing Axe (Hero) | Missile | 8" | 1 | 4+ | 4+ | -1 | 1 | |
Latch-axe | Melee | 1" | 2 | 4+ | 3+ | - | 2 | |
Roaring Fyrestream | Missile | 9" | - | - | - | - | - |
Selections: Fyresteel Throwing Axe
Categories: AURIC RUNESON, DUARDIN, HERO, FYRESLAYERS, ORDER, Leader, 9 or less wounds Leader
Unit: Auric Runeson, Unit Abilities: Dauntless Assault, Retinue, Royal Retinue, Vying for Glory, Weapon: Fyresteel Throwing Axe (Hero)
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Auric Runeson | 4" | 5 | 7 | 4+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Dauntless Assault | Ater this unit has fought in the combat phase for the first time, if its retinue has not yet fought in that combat phase, is within 3" of an enemy unit and is wholly within 12" of this unit, this unit's retinue can fight immediately. | |
Retinue | At the start of the first battle round, before determining who has the first turn, you can pick 1 friendly AURIC HEARTHGUARD or HEARTHGUARD BERZERKERS unit on the battlefield that is no another unit's retinue to be this unit's retinue. | |
Royal Retinue | Before you allocate a wound or mortal wound to this unit, or instead of making a ward roll for a wound or mortal wound that would be allocated to this unit, if this unit is within 3" of its retinue, you can roll a dice. On a 1-2, that wound or mortal wound is allocated to this unit as normal. On a 3+, that wound or mortal wound is allocated to this unit's retinue instead. If the retinue has a ward, you can make a ward roll before allocating that or wound or mortal wound to it. | |
Vying for Glory | If the unmodified hit roll for an attack made by this unit that targets a MONSTER is 6, that attacks causes a number of mortal wounds equal to the weapon's Damage characteristic and the attack sequence ends. This ability has no effect on attacks made by this unit's mount. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Fyresteel Throwing Axe (Hero) | Missile | 8" | 1 | 4+ | 4+ | -1 | 1 |
Selections: 10 Vulkite Berzerkers [170pts], Fyresteel Handaxes, Fyresteel Throwing Axe
Categories: DUARDIN, VULKITE BERZERKERS, FYRESLAYERS, ORDER, Battleline
Unit: Vulkite Berzerkers, Unit Abilities: Berserk Fury, Champion, Musician, Whirlwind of Destruction, Weapon: Fyresteel Handaxes, Fyresteel Throwing Axe (Unit)
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Vulkite Berzerkers | 4" | 2 | 7 | 5+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Berserk Fury | Once per battle, at the start of the combat phase, you can say that this unit will unleash its beserk fury. If you do so, until the end of that phase, if a model is this unit is slain, that model can fight before it is removed from play. | |
Champion | 1 model in this unit can be a Karl. Add 1 to the Attacks characteristic of that model’s melee weapons. | |
Musician | 1 in every 5 models in this unit can have a Horn of Grimnir. Add 1 to charge rolls for units that include any Horns of Grimnir. | |
Whirlwind of Destruction | Add 1 to the Attacks characteristic of this unit's melee weapons if this unit made a charge move in the same turn. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Fyresteel Handaxes | Melee | 1" | 2 | 3+ | 3+ | - | 1 | |
Fyresteel Throwing Axe (Unit) | Missile | 8" | 1 | 4+ | 4+ | - | 1 |
Selections: 5 Hearthguard Berzerkers [160pts], Berzerker Broadaxe, Fyresteel Throwing Axe
Categories: DUARDIN, HEARTHGUARD BERZERKERS, FYRESLAYERS, ORDER, Other
Unit: Hearthguard Berzerkers, Unit Abilities: Champion, Duty Unto Death, Weapon: Berzerker Broadaxe, Fyresteel Throwing Axe (Unit)
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Hearthguard Berzerkers | 4" | 2 | 8 | 5+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Champion | 1 model in this unit can be a Karl. Add 1 to the Attacks characteristic of that model’s melee weapons. | |
Duty Unto Death | This unit has a ward of 4+ if it is wholly within 9" of any friendly FYRESLAYERS HEROES. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Berzerker Broadaxe | Melee | 2" | 2 | 3+ | 3+ | -1 | 2 | |
Fyresteel Throwing Axe (Unit) | Missile | 8" | 1 | 4+ | 4+ | - | 1 |
Categories: Allegiance
Selections: Ur-Gold
Battle Trait: Grimwrath Oaths, Ur-gold Runes, Command Abilities: Fierce Counter-Attack, Ur-Gold Rune: Rune of Awakened Steel, Rune of Farsight, Rune of Fiery Determination, Rune of Fury, Rune of Relentless Zeal, Rune of Searing Heat
Battle Trait | Battle Trait Details | Ref |
---|---|---|
Grimwrath Oaths | At the start of the first battle round, you can pick 1 of the following oaths for each friendly GRIMWRATH BERZERKER to swear. The rule for that oath applies until the end of the battle. If your army includes more than 1 GRIMWRATH BERZERKER, you cannot pick the same oath more than once. 'I will cut down the priests of Grimnir's enemies!': If the target is a PRIEST that does not have the FYRESLAYERS keyword, add 1 to hit rolls and wound rolls for attacks made by this unit, and add 1 to the damage inflicted by each of those attacks that is successful. 'I will guard them with my life!': Instead of picking 1 friendly AURIC HEARTHGUARD or HEARTHGUARD BERZERKERS unit on the battlefield to be the retinue of an Auric Runefather or Auric Runeson, you can pick this unit to be that unit's retinue. 'I will let nothing stand in my way!': This unit can run and still charge later in the turn. In addition, you can re-roll run rolls and charge roll for this unit. 'I will prove Grimnir's might to our allies!': Add 1 to hit rolls and wound rolls for attacks made by this unit if it is within 12" of any friendly allied units. 'I will not be stopped!': This unit has a ward of 6+. If this unit is within 3" of any enemy units, it has a ward of 5+ instead. 'I will strike hard and true in Grimnir's name!': If the unmodified hit roll for an attack made by this unit is 6, that attack causes 1 mortal wound to the target in addition to any damage it inflicts. |
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Ur-gold Runes | At the start of your hero phase, you can activate one of the following six ur-gold runes. To do so, state which rune will be activated and make an activation roll by rolling a dice. On a 1-5, the standard effect applies. On a 6, the enhanced effect also applies. The effects last until the start of your next hero phase. Each ur-gold rune can only be activated once per battle, and no more than 1 rune can be activated at the same time. Once you have used a rune, you can choose a new one to activate in your next hero phase, but you cannot activate the same one again. |
Order Battletome: Fyreslayers (2022) p56 |
Command Abilities | Command Ability Details | Ref |
---|---|---|
Fierce Counter-Attack | You can use this command ability at the start of the enemy combat phase. The unit that receives the command must be an AURIC HEARTHGUARD, HEARTHGUARD BERZERKERS or VULKITE BERZERKERS unit that is within 3" of an enemy unit that made a charge move in the same turn and is not within 3" any enemy units that have not made charge move in the same turn. The strike-first effect applies to that unit until the end of that phase. A unit cannot receive this command more than once per battle. |
Ur-Gold Rune | Effect | Enhanced Effect | Ref |
---|---|---|---|
Rune of Awakened Steel | Improve the Rend characteristic of melee weapons used by friendly FYRESLAYERS units by 1. | Improve the Rend characteristic by a further 1. | |
Rune of Farsight | Add 1 to hit rolls for attacks made with Fyresteel Throwing Axes by friendly FYRESLAYERS units. | Add 1 to wound rolls for attacks made with Fyresteel Throwing Axes by friendly FYRESLAYERS units. | |
Rune of Fiery Determination | Friendly FYRESLAYERS units have a ward of 6+. | Friendly FYRESLAYERS units have a ward of 5+. | |
Rune of Fury | Add 1 to hit rolls for attacks made by friendly FYRESLAYERS units. | Add 1 to the Attacks characteristic of melee weapons used by friendly FYRESLAYERS units. | |
Rune of Relentless Zeal | Add 2" to the Move characteristic of friendly FYRESLAYERS units. | Add 2 to charge rolls for friendly FYRESLAYERS units. | |
Rune of Searing Heat | If the unmodified wound roll for an attack made by a friendly FYRESLAYERS unit is 6, that attack causes 1 mortal wound to the target in addition to any damage it inflicts. | When this rune is activated, roll a dice for each enemy unit within 3" of any friendly FYRESLAYERS units. On a 2+, that enemy unit suffers 1 mortal wound. |
Selections: 0750 Points
Categories: Game Options, Vanguard
Categories: Game Options
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