Selections: Deepmare Mount, Falchion
Categories: AKHELIAN KING, HERO, ORDER, AKHELIAN, IDONETH DEEPKIN, 9 or less wounds Leader, Leader, AELF
Unit: Akhelian King, Unit Abilities: Akhelian Paragon, Deepmare Horn, Fly, Lord of Tides, Weapon: Deepmare's Fanged Jaw and Talon's, Deepmare's Lashing Tails, Falchion
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Akhelian King | 14" | 7 | 10 | 3+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Akhelian Paragon | Add 1 to hit rolls for attacks made with melee weapons by friendly AKHELIAN units (excluding mounts) wholly within 9" of this unit. | |
Deepmare Horn | After thi sunit makes a charge move, you can pick 1 friendly enemy unit within 1" of t his unit and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds. | |
Fly | This unit can fly. | |
Lord of Tides | Once per battle, at the end of your charge phase, you can pick up to D3 different friendly IDONETH DEEPKIN units wholly within 12" of any friendly units with this ability. If you do so, until the end of that turn, the units you picked are affected by the High Tide ability from the Tides of Death table in addition to any other abilities from the Tides of Death table they are affected by. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Deepmare's Fanged Jaw and Talon's | Melee | 2" | 3 | 3+ | 3+ | -1 | D3 | |
Deepmare's Lashing Tails | Melee | 2" | 3 | 3+ | 3+ | - | 2 | |
Falchion | Melee | 1" | 3 | 3+ | 3+ | - | 1 |
Selections: 10 Namarti Thralls [130pts], Lanmari Blade
Categories: NAMARTI, ORDER, THRALLS, IDONETH DEEPKIN, Battleline, AELF
Unit: Namarti Thralls, Unit Abilities: Icon Bearer, Sweeping Blows, Weapon: Lanmari Blade
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Namarti Thralls | 6" | 1 | 7 | 5+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Icon Bearer | 1 model in this unit can be an Icon Bearer. Add 1 to the Attacks characteristic of that model's melee weapons. | |
Sweeping Blows | Add 1 to the Attacks characteristic of this unit's Lanmari Blades if the target has a Wounds characteristic of 1. Add 1 to the Damage characteristic instead if the target has a Wounds characteristic of 3 or more. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Lanmari Blade | Melee | 2" | 2 | 3+ | 3+ | -1 | 1 |
Selections: 3 Ishlaen Guard [195pts], Helsabre
Categories: AKHELIAN, AKHELIAN GUARD, ORDER, ISHLAEN GUARD, IDONETH DEEPKIN, Other, AELF
Unit: Akhelian Ishlaen Guard, Unit Abilities: Biovoltaic Barrier, Fly, Lochian Prince, Weapon: Helsabre
Selections: Fangmora's Fangs and Lashing Tail
Weapon: Fangmora's Fangs and Lashing Tail
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Akhelian Ishlaen Guard | 14" | 4 | 7 | 4+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Biovoltaic Barrier | Ignore modifiers (positive and negative) to save rolls for attacks that target this unit. In addition, this unit has a Save characteristic of 3+ instead of 4+ if it charged in the same turn. | |
Fly | This unit can fly. | |
Lochian Prince | Add 1 to the Attacks characteristic of that model's Helsabre. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Fangmora's Fangs and Lashing Tail | Melee | 1" | 3 | 3+ | 3+ | -1 | D3 | |
Helsabre | Melee | 1" | 3 | 3+ | 3+ | -1 | 1 |
Selections: 3 Morrsarr Guard [195pts], Voltspear
Categories: AKHELIAN, AKHELIAN GUARD, MORRSARR GUARD, ORDER, IDONETH DEEPKIN, Other, AELF
Unit: Akhelian Morrsarr Guard, Unit Abilities: Biovoltaic Blast, Fly, Lochian Prince, Wave Riders, Weapon: Voltspear
Selections: Fangmora's Fangs and Lashing Tail
Weapon: Fangmora's Fangs and Lashing Tail
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Akhelian Morrsarr Guard | 14" | 4 | 6 | 4+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Biovoltaic Blast | Once per battle, after this unit makes a charge move, you can say this unit will unleash its biovoltaic energy. If you do so, you can pick 1 enemy unit within 1" of this unit and roll a number of dice equal to the number of models in this unit. For each 4+, that enemy unit suffers 1 mortal wound. For each 6+, that enemy unit suffers D3 mortal wounds instead. Add 1 to the roll if the number of models in that enemy unit is greater than the number of models in this unit. | |
Fly | This unit can fly. | |
Lochian Prince | Add 1 to the Attacks characteristic of that model's Voltspear. | |
Wave Riders | This unit’s Voltspears have a Rend characteristic of -2 and a Damage characteristic of 2 if this unit mad ea charge move in the same turn. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Fangmora's Fangs and Lashing Tail | Melee | 1" | 3 | 3+ | 3+ | -1 | D3 | |
Voltspear | Melee | 1" | 2 | 3+ | 3+ | - | 1 |
Categories: Allegiance
Selections: Forgotten Nightmares, Isharann Rituals, Tides of Death
Categories: IDONETH DEEPKIN
Battalion Abilities: Isharann Rituals, Battle Trait: Forgotten Nightmares, Isharann Rituals: Ritual of Creeping Mist, Ritual of Deep-sight, Ritual of the Spiteful Riptide, Ritual of the Surging Stream, Tides of Death: -, 1. Low Tide, 2. Flooding Tide, 3. High Tide, 4. Ebbing Tide
Battalion Abilities | Battalion Ability Details | Ref |
---|---|---|
Isharann Rituals | In the first battle round, after the players have received their starting comman dpoints but before the start of the first turn, if your army includes any ISHARANN units, you can pick 1 of the following Isharann rituals to influence the ethersea during the battle. |
Battle Trait | Battle Trait Details | Ref |
---|---|---|
Forgotten Nightmares | Friendly IDONETH DEEPKIN units can only be picked as the target of a shooting attack if they are the closest eligible target to the attacking model. |
Isharann Rituals | Effect | Ref |
---|---|---|
Ritual of Creeping Mist | Friendly IDONETH DEEPKIN units that are affected by the Low Tide ability cannot be picked as the target of a shooting attack unless the attacking model is within 12" of that unit. | |
Ritual of Deep-sight | Friendly NAMARTI units that are affected by the High Tide ability have a ward of 5+. | |
Ritual of the Spiteful Riptide | Before a friendly IDONETH DEEPKIN unit that is affected by the Ebb Tide ability retreats, roll a dice for each enemy unit within 3" of that unit. On a 4+, that enemy unit suffers D3 mortal wounds. | |
Ritual of the Surging Stream | Add 1 to run rolls and charge rolls for friendly IDONETH DEEPKIN units that are affected by the Flood Tide ability. |
Tides of Death | Turn | Effect | Ref |
---|---|---|---|
- | A different Tides of Death ability applies to your army in each battle round, as shown on the Tides of Death table below. | ||
1. Low Tide | 1/5 | In this battle round, friendly IDONETH DEEPKIN units are treated as being in cover. | |
2. Flooding Tide | 2/6 | In this battle round, friendly IDONETH DEEPKIN units can run and still shoot or charge in the same turn. | |
3. High Tide | 3/7 | In this battle round, the strike-first effect (core rules, 12.4) applies to friendly IDONETH DEEPKIN units. | |
4. Ebbing Tide | 4/8 | In this battle round, friendly IDONETH DEEPKIN units can retreat and still shoot or charge in the same turn. |
Selections: 0750 Points
Categories: Game Options, Vanguard
Categories: Game Options
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