Selections: Rakerdart’s Serrated Bill, Talúnhook
Categories: HERO, ISHARANN, ORDER, SOULRENDER, IDONETH DEEPKIN, 9 or less wounds Leader, Leader, AELF
Unit: Isharann Soulrender, Unit Abilities: Gifts of the Depths, Hangman's Knot, Lurelight, Weapon: Rakerdart’s Serrated Bill, Talúnhook
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Isharann Soulrender | 6" | 5 | 8 | 4+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Gifts of the Depths | This unit has a ward of 5+. | |
Hangman's Knot | Once per battle, at the start of the combat phase, you can pick 1 enemy model that has a Wounds characteristic of 7 or less, does not have a mount, and is within 3" of this unit, and roll 2D6. If the roll is greater than the enemy model's Wounds characteristic, it is slain. | |
Lurelight | At the end of your battleshock phase, you can pick 1 friendly NAMARTI unit wholly within 18" of this unit and return up to D3 slain models to that unit. You can return up to 3 slain models to that unit instead if any enemy models were slain by attacks made with this unit's Talúnhook in the same turn. The same unit cannot be affected by the Lurelight ability more than once per turn. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Rakerdart’s Serrated Bill | Melee | 3" | 3 | 3+ | 3+ | -1 | 1 | |
Talúnhook | Melee | 2" | 4 | 3+ | 3+ | -1 | 2 |
Selections: Pelagic Staff, Vicious Bite
Categories: ISHARANN, ORDER, HERO, TIDECASTER, WIZARD, IDONETH DEEPKIN, 9 or less wounds Leader, Leader, AELF
Magic: Isharann Tidecaster, Spell: Arcane Bolt, Mystic Shield, Riptide, Unit: Isharann Tidecaster, Unit Abilities: Gifts of the Depths, Weapon: Pelagic Staff, Vicious Bite
Magic | Cast/Unbind | Spells Known | Ref |
---|---|---|---|
Isharann Tidecaster | 1/1 | Arcane Bolt, Mystic Shield, and Riptide |
Spell | Casting Value | Range | Description | Ref |
---|---|---|---|---|
Arcane Bolt | 5 | 12" | If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1. | |
Mystic Shield | 5 | 12" | If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase. | |
Riptide | 7 | 18" | If cast, pick 1 enemy unit within range and visible to the caster. That unit suffers D3 mortal wounds. In addition, subtract 1 from hit rolls for attacks made by that unit until your next hero phase. |
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Isharann Tidecaster | 6" | 5 | 8 | 4+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Gifts of the Depths | This unit has a ward of 5+. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Pelagic Staff | Melee | 1" | 2 | 4+ | 3+ | -1 | 2 | |
Vicious Bite | Melee | 1" | 2 | 3+ | 4+ | - | 1 |
Selections: 10 Namarti Reavers [170pts], Keening Blade, Wisperbow
Categories: ORDER, REAVERS, NAMARTI, IDONETH DEEPKIN, Battleline, AELF
Unit: Namarti Reavers, Unit Abilities: Icon Bearer, Ripples of the Ethersea, Weapon: Keening Blade, Wisperbow
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Namarti Reavers | 8 | 1 | 7 | 5+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Icon Bearer | 1 model in this unit can be an Icon Bearer. Add 1 to the Attacks characteristic of that model's melee weapons. | |
Ripples of the Ethersea | Add 1 to hit rolls for attacks made with missile weapons by this unit if the target is within 9" of the attacking model. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Keening Blade | Melee | 1" | 1 | 3+ | 3+ | - | 1 | |
Wisperbow | Missile | 18" | 2 | 3+ | 3+ | -1 | 1 |
Selections: 10 Namarti Thralls [130pts], Lanmari Blade
Categories: NAMARTI, ORDER, THRALLS, IDONETH DEEPKIN, Battleline, AELF
Unit: Namarti Thralls, Unit Abilities: Icon Bearer, Sweeping Blows, Weapon: Lanmari Blade
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Namarti Thralls | 6" | 1 | 7 | 5+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
Icon Bearer | 1 model in this unit can be an Icon Bearer. Add 1 to the Attacks characteristic of that model's melee weapons. | |
Sweeping Blows | Add 1 to the Attacks characteristic of this unit's Lanmari Blades if the target has a Wounds characteristic of 1. Add 1 to the Damage characteristic instead if the target has a Wounds characteristic of 3 or more. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Lanmari Blade | Melee | 2" | 2 | 3+ | 3+ | -1 | 1 |
Selections: Akhelian Allopex [165pts], Barbed Hooks and Blades, Ferocious Bite
Categories: AKHELIAN, ALLOPEXES, MONSTER, ORDER, IDONETH DEEPKIN, Other, AKHELIAN ALLOPEXES, AELF
Unit: Akhelian Allopexes, Unit Abilities: A Merciless Shiver, Alpha Allopex, Bloodthirsty Predators, Fly, Weapon: Barbed Hooks and Blades, Ferocious Bite
Unit | Move | Wounds | Bravery | Save | Ref |
---|---|---|---|---|---|
Akhelian Allopexes | 14" | 8 | 6 | 4+ |
Unit Abilities | Ability Details | Ref |
---|---|---|
A Merciless Shiver | If this unit has 2 or more models, it is coherent if each model is the unit is within 3" horizontally of at least 1 other model in the unit instead of 1". | |
Alpha Allopex | If this unit has 2 or more models, 1 model in this unit can be an Alpha Allopex. Add 1 to hit rolls for attacks made with that model's melee weapons. | |
Bloodthirsty Predators | Add 1 to the Attacks characteristic of this unit’s Ferocious Bites if it is within 6" of any enemy models that have any wounds allocated to them or it is within 6" of any enemy units that have had any models slain in that turn. | |
Fly | This unit can fly. |
Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
---|---|---|---|---|---|---|---|---|
Barbed Hooks and Blades | Melee | 1" | 6 | 3+ | 3+ | 0 | 1 | |
Ferocious Bite | Melee | 1" | 3 | 3+ | 3+ | -2 | 2 |
Categories: Allegiance
Selections: Forgotten Nightmares, Isharann Rituals, Tides of Death
Categories: IDONETH DEEPKIN
Battalion Abilities: Isharann Rituals, Battle Trait: Forgotten Nightmares, Isharann Rituals: Ritual of Creeping Mist, Ritual of Deep-sight, Ritual of the Spiteful Riptide, Ritual of the Surging Stream, Tides of Death: -, 1. Low Tide, 2. Flooding Tide, 3. High Tide, 4. Ebbing Tide
Battalion Abilities | Battalion Ability Details | Ref |
---|---|---|
Isharann Rituals | In the first battle round, after the players have received their starting comman dpoints but before the start of the first turn, if your army includes any ISHARANN units, you can pick 1 of the following Isharann rituals to influence the ethersea during the battle. |
Battle Trait | Battle Trait Details | Ref |
---|---|---|
Forgotten Nightmares | Friendly IDONETH DEEPKIN units can only be picked as the target of a shooting attack if they are the closest eligible target to the attacking model. |
Isharann Rituals | Effect | Ref |
---|---|---|
Ritual of Creeping Mist | Friendly IDONETH DEEPKIN units that are affected by the Low Tide ability cannot be picked as the target of a shooting attack unless the attacking model is within 12" of that unit. | |
Ritual of Deep-sight | Friendly NAMARTI units that are affected by the High Tide ability have a ward of 5+. | |
Ritual of the Spiteful Riptide | Before a friendly IDONETH DEEPKIN unit that is affected by the Ebb Tide ability retreats, roll a dice for each enemy unit within 3" of that unit. On a 4+, that enemy unit suffers D3 mortal wounds. | |
Ritual of the Surging Stream | Add 1 to run rolls and charge rolls for friendly IDONETH DEEPKIN units that are affected by the Flood Tide ability. |
Tides of Death | Turn | Effect | Ref |
---|---|---|---|
- | A different Tides of Death ability applies to your army in each battle round, as shown on the Tides of Death table below. | ||
1. Low Tide | 1/5 | In this battle round, friendly IDONETH DEEPKIN units are treated as being in cover. | |
2. Flooding Tide | 2/6 | In this battle round, friendly IDONETH DEEPKIN units can run and still shoot or charge in the same turn. | |
3. High Tide | 3/7 | In this battle round, the strike-first effect (core rules, 12.4) applies to friendly IDONETH DEEPKIN units. | |
4. Ebbing Tide | 4/8 | In this battle round, friendly IDONETH DEEPKIN units can retreat and still shoot or charge in the same turn. |
Selections: 0750 Points
Categories: Game Options, Vanguard
Categories: Game Options
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